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AntiCraftLazer7
"Effective anti-craft defence system. Automatic targeting & firing when powered."

AntiCraftLazer1
AntiCraftLazer2
AntiCraftLazer3
AntiCraftLazer4
Level 1 Level 2 Level 3 Level 4
AntiCraftLazer5
AntiCraftLazer6
AntiCraftLazer7
Level 5 Level 6 Level 7

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 1 1 1 2 2 2 2
Icon Abbreviation Size PowerPowerIcon Consumption Stat Enhancement AI Category
AntiCraftLaserIconAA2x20-2WeaponWeaponIconAnticraft
Volley Craft Damage Projectile Speed
10.6Instant
Level Reload Time Upgrade Ship Level Required
Cost
Mineral
Time
11.25s50K12h5
21.2s120K1d6
31.15s250K2d7
41.1s600K5d8
51.05s1.2M1w 1d9
61.0s1.8M1w 2d10
70.95s2M1w 3d10

Summary

The Anti Craft Laser (AA) is a 2x2 defense room unlocked at level five. It's the only starship room able to shoot and destroy enemy Crafts launched from the Hangar, making it a big target for Hangar users.

Usage

In Combat

The Anti Craft Laser can be a very risky room to use. One AA by itself usually can't defend against experienced Hangar users, and the two maximum power can allow for easy hull damage when focus fired. Thus, it is important to Armor the AA as much as possible and situate it near repair Crew. Despite the risks, the AA is still the best counter to the Hangar, with minimal power consumption and a fast reload speed.

When To Use

When to use the Anti Craft Laser usually depends on a lot of things. Generally, players recommended waiting until level eight when two AA rooms are available. With only one AA, the enemy could simply EMP it, negating its use entirely. With two AAs, one AA will always be shooting unless the player is unlucky with targetting. In addition, AAs shouldn't be prioritized if the player cannot handle being focus fired on a 2x2 room.

AI

Below is an AI command that automatically depowers the Anti Craft Laser when there are no enemy Crafts currently launched. Since the AA only targets Crafts, there is no need to power it when there are none. When used, this AI command can help save quite a bit of power.


Enemy Has Active Craft -> Increase Power By 1
None -> Set Zero Power

Crew Interactions

The Anti Craft Laser is buffed with the Weapon WeaponIcon stat on Crew. The reload reduction formula applied when the Anti Craft Laser is buffed can be found here.

Gallery


Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor