Pixel Starships Wiki
"Effective anti-craft defence system. Automatic targeting & firing when powered."

Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7

Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 1 1 1 2 2 2 2
Icon Abbreviation Size PowerPowerIcon.png Consumption Stat Enhancement AI Category
AntiCraftLaserIcon.png AA 2x2 0-2 WeaponWeapon.png AntiCraft
Volley Craft Damage Projectile Speed Range
1 1.5 Instant 1,000 Pixels
Level Reload Time Upgrade Ship Level Required
1 1.25s 50K 4h 5
2 1.2s 120K 16h 6
3 1.15s 250K 2d 7
4 1.1s 600K 3d 8
5 1.05s 1.2M 1w 1d 9
6 1.0s 1.8M 1w 2d 10
7 0.95s 2M 1w 3d 10


The Anti Craft Laser (AA) is a 2x2 defense room unlocked at level five. It's the only room available to players that can shoot and destroy enemy Crafts launched from the Hangar. As a result, it's also a massive target for Hangar users.


In Combat

The AA is a very high risk, high reward room. An AA by itself cannot defend against experienced Hangar users, and its 2 maximum power would just make it an easy target for hull damage. Thus, 4+ Armor is a necessity for the AA. Despite the risks, the AA is still the best counter to the Hangar.

When To Use

The AA should never be used by itself. It's too easily disabled and then focused fired for it to be worthwhile. Thus, players recommend waiting until level 8 where two AAs are available. With 2 AAs, even if one is EMP'd, the other one can continue to attack the swarming enemy Craft.


Below is an AI command that automatically depowers the Anti Craft Laser when there are no enemy Crafts launched.

Enemy Has Active Craft -> Increase Power By 1

None -> Set Zero Power

Crew Interactions

The Anti Craft Laser is buffed with the Weapon Weapon.png stat on Crew. The reload reduction formula applied when the Anti Craft Laser is buffed can be found here.


Powered Rooms

Weapon Rooms

Weapon Rooms: Mineral Mining LaserBolterKias PhaserK BlasterMinigunPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterRailgunPhoton DisruptorEMP CannonIon Cannon

Consumable/Platform Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform

Defense Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletFlower GardensAndroid StudioVisiri MechbayZongzi FactoryRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator

Support Rooms

Supports Via Healing: Med BayToiletFlower Gardens

Reactors: Small ReactorFusion ReactorCoal ReactorPower CapacitorLarge ReactorBackup Capacitor