Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
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Number Available | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
Icon | Abbreviation | Size | Power Consumption | Stat Enhancement | AI Category |
---|---|---|---|---|---|
AA | 2x2 | 0-2 | Weapon | AntiCraft |
Volley | Craft Damage | Projectile Speed | Range |
---|---|---|---|
1 | 1.5 | Instant | 1,000 Pixels |
Level | Reload Time | Upgrade | Ship Level Required | |
---|---|---|---|---|
Cost |
Time | |||
1 | 1.25s | 50K | 4h | 5 |
2 | 1.2s | 120K | 16h | 6 |
3 | 1.15s | 250K | 2d | 7 |
4 | 1.1s | 600K | 3d | 8 |
5 | 1.05s | 1.2M | 1w 1d | 9 |
6 | 1.0s | 1.8M | 1w 2d | 10 |
7 | 0.95s | 2M | 1w 3d | 10 |
Summary
The Anti Craft Laser (AA) is a 2x2 defense room unlocked at level five. It's the only room available to players that can shoot and destroy enemy Crafts launched from the Hangar. As a result, it's also a massive target for Hangar users.
Usage
In Combat
The AA is a very high risk, high reward room. An AA by itself cannot defend against experienced Hangar users, and its 2 maximum power would just make it an easy target for hull damage. Thus, 4+ Armor is a necessity for the AA. Despite the risks, the AA is still the best counter to the Hangar.
When To Use
The AA should never be used by itself. It's too easily disabled and then focused fired for it to be worthwhile. Thus, players recommend waiting until level 8 where two AAs are available. With 2 AAs, even if one is EMP'd, the other one can continue to attack the swarming enemy Craft.
AI
Below is an AI command that automatically depowers the Anti Craft Laser when there are no enemy Crafts launched.
Enemy Has Active Craft -> Increase Power By 1
None -> Set Zero Power
Crew Interactions
The Anti Craft Laser is buffed with the Weapon stat on Crew. The reload reduction formula applied when the Anti Craft Laser is buffed can be found here.
Gallery
Powered Rooms
Weapon Rooms: Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon
Consumable/Platform Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Supports Via Healing: Med Bay • Toilet • Flower Gardens
Reactors: Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor