Pixel Starships Wiki
No edit summary
No edit summary
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
 
 
[[File:AntiCraftLazer7.png|center|link=|70x70px]]
 
[[File:AntiCraftLazer7.png|center|link=|70x70px]]
 
{{Quote|Effective anti-craft defence system. Automatic targeting & firing when powered.}}
 
{{Quote|Effective anti-craft defence system. Automatic targeting & firing when powered.}}
Line 33: Line 32:
 
!scope="col"|Abbreviation
 
!scope="col"|Abbreviation
 
!scope="col"|Size
 
!scope="col"|Size
!scope="col"|Power Consumption[[File:PowerIcon.png|center|link=|20px]]
+
!scope="col"|Power[[File:PowerIcon.png|link=|20px]] Consumption
 
!scope="col"|Stat Enhancement
 
!scope="col"|Stat Enhancement
 
!scope="col"|[[AI]] Category
 
!scope="col"|[[AI]] Category
 
|-
 
|-
|[[File:AntiCraftLaserIcon.png|40x40px]]||AA||2x2||0-2||Weapon<br \>{{Icon|I=Weapon}}||Anticraft
+
|[[File:AntiCraftLaserIcon.png|40x40px]]||AA||2x2||0-2||Weapon{{Icon|I=Weapon}}||AntiCraft
 
|}
 
|}
   
Line 44: Line 43:
 
!scope="col"|[[:Category:Crafts|Craft Damage]]
 
!scope="col"|[[:Category:Crafts|Craft Damage]]
 
!scope="col"|Projectile Speed
 
!scope="col"|Projectile Speed
  +
!scope="col"|Range
 
|-
 
|-
|1||0.6||Instant
+
|1||0.6||Instant||1,000 Pixels
 
|}
 
|}
   
Line 57: Line 57:
 
!scope="col"|Time<br \>{{Icon|I=Clock}}
 
!scope="col"|Time<br \>{{Icon|I=Clock}}
 
|-
 
|-
|1||1.25s||50K||12h||5
+
|1||1.25s||50K||4h||5
 
|-
 
|-
|2||1.2s||120K||1d||6
+
|2||1.2s||120K||16h||6
 
|-
 
|-
 
|3||1.15s||250K||2d||7
 
|3||1.15s||250K||2d||7
 
|-
 
|-
|4||1.1s||600K||5d||8
+
|4||1.1s||600K||3d||8
 
|-
 
|-
 
|5||1.05s||1.2M||1w 1d||9
 
|5||1.05s||1.2M||1w 1d||9
Line 75: Line 75:
   
 
=='''Summary'''==
 
=='''Summary'''==
The Anti Craft Laser (AA) is a 2x2 [[:Category:Defensive Rooms|defense room]] unlocked at level five. It's the only starship room able to shoot and destroy enemy [[:Category:Crafts|Crafts]] launched from the [[Hangar]], making it a big target for Hangar users.
+
The Anti Craft Laser (AA) is a 2x2 [[:Category:Defensive Rooms|defense room]] unlocked at level five. It's the only room available to players that can shoot and destroy enemy [[:Category:Crafts|Crafts]] launched from the [[Hangar]]. As a result, it's also a massive target for Hangar users.
   
 
=='''Usage'''==
 
=='''Usage'''==
 
==='''In Combat'''===
 
==='''In Combat'''===
The Anti Craft Laser can be a very risky room to use. One AA by itself usually can't defend against experienced Hangar users, and the two maximum power can allow for easy hull damage when focus fired. Thus, it is important to [[Armor]] the AA as much as possible and situate it near repair Crew. Despite the risks, the AA is still the best counter to the Hangar, with minimal power consumption and a fast reload speed.
+
The AA is a very high risk, high reward room. An AA by itself cannot defend against experienced Hangar users, and its 2 maximum power would just make it an easy target for hull damage. Thus, 4+ [[Armor]] is a necessity for the AA. Despite the risks, the AA is still the best counter to the Hangar.
   
 
==='''When To Use'''===
 
==='''When To Use'''===
When to use the Anti Craft Laser usually depends on a lot of things. Generally, players recommended waiting until level eight when two AA rooms are available. With only one AA, the enemy could simply [[EMP Damage|EMP]] it, negating its use entirely. With two AAs, one AA will always be shooting unless the player is unlucky with targetting. In addition, AAs shouldn't be prioritized if the player cannot handle being focus fired on a 2x2 room.
+
The AA should never be used by itself. It's too easily disabled and then focused fired for it to be worthwhile. Thus, players recommend waiting until level 8 where two AAs are available. With 2 AAs, even if one is [[EMP Damage|EMP'd]], the other one can continue to attack the swarming enemy Craft.
   
 
==='''[[AI]]'''===
 
==='''[[AI]]'''===
Below is an AI command that automatically depowers the Anti Craft Laser when there are no enemy Crafts currently launched. Since the AA only targets Crafts, there is no need to power it when there are none. When used, this AI command can help save quite a bit of power.
+
Below is an AI command that automatically depowers the Anti Craft Laser when there are no enemy Crafts launched.
   
 
----
 
----
Line 93: Line 93:
   
 
==='''Crew Interactions'''===
 
==='''Crew Interactions'''===
The Anti Craft Laser is buffed with the Weapon [[File:WeaponIcon.png|20px|link=]] stat on Crew. The reload reduction formula applied when the Anti Craft Laser is buffed can be found [[Formulas#Reload Formula|here]].
+
The Anti Craft Laser is buffed with the Weapon {{Icon|I=Weapon}} stat on Crew. The reload reduction formula applied when the Anti Craft Laser is buffed can be found [[Formulas#Reload Formula|here]].
   
 
=='''Gallery'''==
 
=='''Gallery'''==

Revision as of 06:19, 6 August 2019

AntiCraftLazer7
"Effective anti-craft defence system. Automatic targeting & firing when powered."

AntiCraftLazer1
Level 1
AntiCraftLazer2
Level 2
AntiCraftLazer3
Level 3
AntiCraftLazer4
Level 4
AntiCraftLazer5
Level 5
AntiCraftLazer6
Level 6
AntiCraftLazer7
Level 7

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 1 1 1 2 2 2 2
Icon Abbreviation Size PowerPowerIcon Consumption Stat Enhancement AI Category
AntiCraftLaserIcon AA 2x2 0-2 WeaponWeapon AntiCraft
Volley Craft Damage Projectile Speed Range
1 0.6 Instant 1,000 Pixels
Level Reload Time Upgrade Ship Level Required
Cost
Mineral
Time
Clock
1 1.25s 50K 4h 5
2 1.2s 120K 16h 6
3 1.15s 250K 2d 7
4 1.1s 600K 3d 8
5 1.05s 1.2M 1w 1d 9
6 1.0s 1.8M 1w 2d 10
7 0.95s 2M 1w 3d 10

Summary

The Anti Craft Laser (AA) is a 2x2 defense room unlocked at level five. It's the only room available to players that can shoot and destroy enemy Crafts launched from the Hangar. As a result, it's also a massive target for Hangar users.

Usage

In Combat

The AA is a very high risk, high reward room. An AA by itself cannot defend against experienced Hangar users, and its 2 maximum power would just make it an easy target for hull damage. Thus, 4+ Armor is a necessity for the AA. Despite the risks, the AA is still the best counter to the Hangar.

When To Use

The AA should never be used by itself. It's too easily disabled and then focused fired for it to be worthwhile. Thus, players recommend waiting until level 8 where two AAs are available. With 2 AAs, even if one is EMP'd, the other one can continue to attack the swarming enemy Craft.

AI

Below is an AI command that automatically depowers the Anti Craft Laser when there are no enemy Crafts launched.


Enemy Has Active Craft -> Increase Power By 1

None -> Set Zero Power


Crew Interactions

The Anti Craft Laser is buffed with the Weapon Weapon stat on Crew. The reload reduction formula applied when the Anti Craft Laser is buffed can be found here.

Gallery


Powered Rooms


Weapon Rooms

Weapon Rooms: Mineral Mining LaserBolterKias PhaserK BlasterMinigunPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterRailgunPhoton DisruptorEMP CannonIon Cannon

Consumable/Platform Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defense Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletFlower GardensAndroid StudioVisiri MechbayZongzi FactoryRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Support Rooms

Supports Via Healing: Med BayToiletFlower Gardens

Reactors: Small ReactorFusion ReactorCoal ReactorPower CapacitorLarge ReactorBackup Capacitor