Level 1 | Level 2 | Level 3 | Level 4 |
Level 5 | Level 6 | Level 7 |
Summary
The Anti Craft Laser (AA) is a 2x2 weapon room unlocked at level five. The Anti Craft Laser is also the only room that can destroy enemy Crafts. Thus, this room is a big target for Hangar users. The Anti Craft Laser's laser does 0.6 damage to enemy craft while consuming a maximum of two power.
Usage
In Combat
The Anti Craft Laser can be a very risky room to use. One Anti Craft Laser by itself usually can't defend against experienced Hangar users and the two maximum power can allow for easy hull damage. Thus, make sure you Armor this room well and situate it near repair crew. Despite the downsides, this room is by far one the best ways to counter the Hangar. The fast reload and decent damage can kill Craft very quickly.
When To Use
When to use the Anti Craft Laser usually depends on your playstyle. Teleport ships can usually wait until level eight while slow paced gunships might need the defensive capabilities of the room. Usually, you should wait until level eight to use the AA because you can use two AAs instead of one. With two AAs, it'll be a lot harder for the enemy to pile up Craft.
AI
Since the Anti Craft Laser can only attack Crafts, you don't need to power the AA if the enemy doesn't have a Hangar. Below is an AI command that will automatically depower the Anti Craft Laser if the enemy doesn't have any craft deployed. Also, the Anti Craft Laser is counted as an "AntiCraft" in AI coding.
Enemy Has Active Craft -> Set Maximum Power
None -> Set Zero Power
Crew Interactions
The Anti Craft Laser is buffed with the Weapon File:WeaponIcon.png stat on crew. The formula used with this stat can be found here.
Statistics
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
Icon | Name | Size | Maximum Power Consumption | Projectile Speed |
---|---|---|---|---|
AA | 2x2 | 2 | Instant |
Volley | System Damage | AP Damage | Shield Damage | Crew Damage | Direct Hull Damage | Craft Damage |
---|---|---|---|---|---|---|
1 | 0 | 0 | 0 | 0 | 0 | 0.6 |
Level | Reload Time | Upgrade | Ship Level Required | |
---|---|---|---|---|
Cost |
Time | |||
1 | 1.25s | 50K | 12h | 5 |
2 | 1.2s | 120K | 1d | 6 |
3 | 1.15s | 250K | 5d | 7 |
4 | 1.1s | 600K | 1w 1d | 8 |
5 | 1.05s | 1.2M | 1w 1d | 9 |
6 | 1.0s | 1.8M | 1w 2d | 10 |
7 | 0.95s | 2M | 1w 3d | 10 |
Powered Rooms
Weapon Rooms: Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon
Consumable/Platform Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Supports Via Healing: Med Bay • Toilet • Flower Gardens
Reactors: Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor