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Turret13
"Light projectile weapon. A standard weapon found on many frigates."

Turret1
Turret2
Turret3
Turret4
Turret5
Level 1 Level 2 Level 3 Level 4 Level 5
Turret6
Turret7
Turret8
Turret9
Turret10
Level 6 Level 7 Level 8 Level 9 Level 10
Turret11
Turret12
Turret13
Level 11 Level 12 Level 13

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 1 1 1 1 2 2 2 2 2 2
Icon Abbreviation Size PowerPowerIcon Consumption Stat Enhancement AI Category
TurretIconBT2x20-1WeaponWeaponIconLaser Room
Volley System Damage Shield Damage Crew Damage Projectile Speed
10.50.50.536 Pixels/s
Level Reload Time Upgrade Ship Level Required
Cost
Mineral
Time
15s1001m1
24.875s4005m2
34.75s2.5K45m3
44.625s5K4h4
54.5s20K12h5
64.375s45K1d5
74.25s90K2d6
84.125s180K3d7
94s380K4d8
103.875s600K5d8
113.75s1.1M6d9
123.625s1.6M1w10
133.5s1.8M1w 1d10

Summary

The Bolter is a 2x2 weapon room unlocked at level two. It's the second weapon unlocked in-game and the only weapon room that consumes a maximum of one power. This one power makes it infamous because it makes the Bolter quite easy to destroy, allowing the enemy to deal easy hull damage.

Usage

In Combat

The Bolter is quite inexpensive, consuming one power and little space. However, the Bolter's one power consumption is its biggest weakness. One power with such little Crew space makes it quite easy to destroy and lockdown (Damage surpasses Repair rate). This can allow the enemy to deal massive hull damage quite easily. Thus, Armor the Bolter as much as possible.

When To Use

The Bolter is mainly suited towards early level players. When starting out, the extra firepower is incredibly important for taking down enemy ships. However, some players begin to eliminate the Bolter to reduce vulnerability as early as ship level 5, and most players replace it with the Plasma Discharger by ship level 7. Bolters do see some usage in level 11 ships for extra DPS, but it's only because those ships can deal with the Bolter's vulnerabilities.

AI

AI for rooms like the Bolter is relatively straightforward. As long as the Bolter’s AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

Crew Interactions

The Bolter is buffed with the Weapon WeaponIcon stat on Crew. The reload reduction formula applied when the Bolter is buffed can be found here.

Trivia

  • The Bolter was originally called the Turret.
  • The Bolter doesn't have an animation when it fires. Instead, a separate firing animation is placed on top of the Bolter.

Gallery


Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor