FANDOM


Turret13
"Light projectile weapon. A standard weapon found on many frigates."

Turret1
Level 1
Turret2
Level 2
Turret3
Level 3
Turret4
Level 4
Turret5
Level 5
Turret6
Level 6
Turret7
Level 7
Turret8
Level 8
Turret9
Level 9
Turret10
Level 10
Turret11
Level 11
Turret12
Level 12
Turret13
Level 13

Statistics
Ship Level 1234567891011
Number Available 0 1111 222222
Icon Abbreviation Size PowerPower Consumption Stat Enhancement AI Category
TurretIconBT2x20-1WeaponWeaponLaser Room
Volley System Damage Shield Damage Crew Damage Projectile Speed
10.50.50.536 Pixels/s
Level Reload Time Upgrade Ship Level Required
Cost
Mineral
Time
Clock
15s1001m1
24.875s4005m2
34.75s2.5K45m3
44.625s5K1h4
54.5s20K4h5
64.375s45K8h5
74.25s90K8h6
84.125s180K1d7
94s380K2d8
103.875s600K3d8
113.75s1.1M6d9
123.625s1.6M1w10
133.5s1.8M1w 1d10

Summary

The Bolter is a 2x2 Weapon room unlocked at level two. It's the second weapon unlocked in-game and the only weapon room that consumes a maximum of one power. This one power makes it infamous because it makes the Bolter quite easy to destroy, allowing the enemy to deal easy hull damage.

Usage

In Combat

The Bolter is quite inexpensive, consuming one power and little space. However, the Bolter's one power consumption is its biggest weakness. One power with such little Crew space makes it quite easy to destroy and lockdown (Damage surpasses Repair rate). This can allow the enemy to deal massive hull damage quite easily. Thus, Armor the Bolter as much as possible.

When To Use

The Bolter is mainly suited towards early level players. When starting out, the extra firepower is incredibly important for taking down enemy ships. However, some players begin to eliminate the Bolter to reduce vulnerability as early as ship level 5, and most players replace it with the Plasma Discharger by ship level 7. Bolters do see some usage in level 11 ships for extra DPS, but it's only because those ships can deal with the Bolter's vulnerabilities.

AI

AI for rooms like the Bolter is relatively straightforward. As long as the Bolter’s AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

Crew Interactions

The Bolter is buffed with the Weapon Weapon stat on Crew. The reload reduction formula applied when the Bolter is buffed can be found here.

Trivia

  • The Bolter was originally called the Turret.
  • The Bolter doesn't have an animation when it fires. Instead, a separate firing animation is placed on top of the Bolter.

Gallery


Powered Rooms


Weapon Rooms

Weapon Rooms: Mineral Mining LaserBolterKias PhaserK BlasterMinigunPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterRailgunPhoton DisruptorEMP CannonIon Cannon

Consumable/Platform Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletFlower GardensAndroid StudioVisiri MechbayZongzi FactoryRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor


Community content is available under CC-BY-SA unless otherwise noted.