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Bridge12-0
"Upgraded bridge systems allow a vessel improved chance at escaping from Battles."

Bridge1
Bridge2
Bridge3
Bridge4
Bridge5
Bridge6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Bridge7
Bridge8
Bridge9
Bridge10
Bridge11
Bridge12-0
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11 12
Number Available 1 1 1 1 1 1 1 1 1 1 1 1
Icon Abbreviation Size Stat Enhancement
BridgeIcon BRD 3x2 Pilot Pilot
Level Escape Modifier Innate Armor Upgrade Ship Level Required
Cost
Mineral
Time
Clock
1 11 150 200 1m 1
2 15 150 500 5m 2
3 19 150 3.5K 45m 3
4 25 300 5K 1h 4
5 30 300 20K 4h 5
6 35 300 45K 8h 5
7 40 300 90K 16h 6
8 45 300 180K 2d 7
9 50 300 370K 3d 8
10 55 300 600K 4d 8
11 60 300 1.1M 6d 9
12 65 300 2.8M 6d 11

Summary

The Bridge is a 3x2 Support room that's automatically built on the player's ship at the start of the game. When onboard the player's ship, it gives the player the ability to escape during a starship battle. Escaping essentially ends the fight early, with HP and ammo being affected. However, it does not count as a loss, and the enemy cannot revenge attack if the player escapes.

Usage

Escape Mechanics

If the player has a Bridge equipped and the enemy does not, the escape chance will usually be 100%. It's usually and not always since there is one external factor that affects escape chance. If the player does not have any Reactor(s) onboard their ship at maximum HP, the escape chance will always be 0%.

When the player successfully escapes, the battle immediately ends and will count as a draw instead of a loss or victory. HP lost and Ammo consumed during the battle will still be accounted after the player escapes. The enemy is also unable to initiate a revenge attack if the player successfully escapes. However, if the player fails to escape, their ship immediately loses all its health and the battle is considered a loss for the player.

When To Use

When to use the Bridge generally comes down to available space and usefulness. Obviously, the Bridge shouldn't be used if the player has no available space to spare. When there is space, the Bridge has quite a few uses. Players trophy pushing or just fighting new enemies can use the Bridge to avoid a loss. The Bridge can also be used on defense to prevent the enemy ship from escaping.

Escape Formula

Formula

 Escape Modifier + (Escape Modifier*(Sum of Pilot Stat In Room/100)) = Escape Chance
 Player's Escape Chance/(Player's Escape Chance + Enemy's Escape Chance) = Escape Rate
 Round values to the hundredths. Note, the game rounds five down instead of up.

Guide

When both the player and the enemy have an equipped Bridge, the second formula is used to determine the player's escape rate. The first formula is applied whenever a Crew member with a PilotPilot stat of at least 0.01 enters the Bridge. If there are multiple Crew, their Pilot stats are combined for the formula.

Examples

  • Example 1: Both the player and the enemy have a level 11 Bridge (60 Modifier) onboard. In the battle, a Crew member with a PilotPilot stat of 23 enters the player's Bridge. The first formula is used and becomes 60 + (60*(23/100)) = 73.8, which sets the player's escape chance to 73.8. The second formula is then used and becomes 73.8/(73.8 + 60) = 0.55, which sets the player's escape rate to 55%.
  • Example 2: The player has a level 1 Bridge (11 Modifier), while the enemy has no Bridge equipped (0 Modifier). The second formula is used and becomes 11/(11+0) = 1, which sets player's escape rate to 100%.
  • Example 3: The player has a level 1 Bridge (11 Modifier), and a Crew member with a WeaponWeapon stat of 50 enters it. Since the Bridge is not influenced by the Weapon stat, its escape chance remains the same.

Trivia

  • The player starts off the game with a level 1 Bridge onboard their ship.
  • When the player is about to die from a failed escape, all of his/her rooms with flicker and shake.

Gallery


Non-Powered Rooms


Armor / Corridors

ArmorSmall BeaconLiftService Vent


Support Rooms

BridgeCommand CenterComputer RoomFleet CouncilLaboratoryGymZaki Dragon GymGalaxy GymAcademy


Bedrooms

BedroomCaptain's QuartersDog HouseXmas TreeCat HouseAquariumGraveyardOvenZakian CryopodCar GarageCryopod


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