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Cloak4
"Generates a cloak field around the ship. Rendering enemy weapons targeting systems useless for the duration of the cloak. Your weapons will also hold firing until the cloak field dissipates."
Cloak4

Cloak1
Cloak2
Cloak3
Cloak4
Level 1 Level 2 Level 3 Level 4

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 0 0 0 0 0 1 1
Icon Abbreviation Size PowerPowerIcon Consumption Stat Enhancement AI Category
CloakGeneratorIconCG3x20-5ScienceScienceIconCloaking Room
Level Reload Time Cloak Duration Upgrade Ship Level Required
Cost
Gas
Time
128s5s1.8M6d10
227s5.5s2M1w10
326s6s2.2M1w 1d11
425s6.5s2.5M1w 2d11

Summary

The Cloak Generator is a 3x2 defense room room unlocked at level ten. It has the potential to heavily influence the battle with its ability to cloak the player's ship. The cloak has a variety of effects, the main one being the ability to stop the enemy from dealing damage to the player's ship. To balance this, the Cloak Generator consumes a maximum of five power and has an incredibly long reload time, making it quite demanding to use.

Usage

Battle Mechanics

The Cloak Generator's cloak will prevent all rooms on the player's ship from reloading. The enemy will still be able to reload their rooms, but they are prevented from firing. If a Missile is already launched, or a Craft is currently attacking the player's ship, the cloak will negate all damage being dealt. The cloak will also prevent the enemy from using the Teleport.

In Combat

When used correctly, the Cloak Generator allows the player to avoid massive amounts of damage. This is why the Cloak Generator is mainly used at the start of a battle to nullify instant barrages from Rush Crew. However, if the player is not careful, the cloak can potentially cause most, if not all of the enemy's weapons to fire at once after the cloak duration ends.

When To Use

Many players recommend using the Cloak Generator at level 11. This is partly due to the extra power available at level 11, but it's mainly due to its usefulness when dealing with weaponry at level 11, especially at the start of the battle. At level 10, there simply isn't a big enough threat to justify the use of the Cloak Generator.

AI

The AI for the Cloak Generator varies greatly between players as there is no AI command for it that can satisfy every playstyle. Some players depower their Cloak Generator after it's rushed, some only power it if the enemy has an Ion Cannon or Teleport, and some use the cloak to pull off elaborate strategies that help their boarders avoid Landmines. The possibilities are endless, so it's best to experiment with the AI and see what's best for your playstyle.

Crew Interactions

The Cloak Generator is buffed with the Science ScienceIcon stat on Crew. The reload reduction formula applied when the Cloak Generator is buffed can be found here.

Gallery


Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor