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Level 1 | Level 2 | Level 3 | Level 4 |
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Icon | Abbreviation | Size | Power Consumption | Stat Enhancement | AI Category |
---|---|---|---|---|---|
CG | 3x2 | 0-5 | Science | Cloaking Room |
Level | Reload Time | Cloak Duration | Room Cooldown | Upgrade | Ship Level Required | |
---|---|---|---|---|---|---|
Cost |
Time | |||||
1 | 28s | 5s | 5s | 1.8M | 5d 2hr | 10 |
2 | 27s | 5.5s | 5.5s | 2M | 1w | 10 |
3 | 26s | 6s | 6s | 2.2M | 1w 1d | 11 |
4 | 25s | 6.5s | 6.5s | 2.5M | 1w 2d | 11 |
Summary
The Cloak Generator is a 3x2 Defense room room unlocked at level ten. It has the potential to heavily influence the battle with its ability to cloak the player's ship. The cloak has a variety of effects, the main one being the ability to stop the enemy from dealing damage to the player's ship. Consequently, it's very demanding to use, with a large reload and power consumption.
Usage
Battle Mechanics
Whenever a ship is cloaked, all Weapon rooms from both sides will be unable to fire. All projectiles already en route will only be able to damage shields, and boarders will be unable to board the enemy ship. However, they may still teleport back home during a cloak. Rush Command will also have no effect on the Cloak Generator when a cloak is active. The attacker will always cloak first.
In addition, the Cloak Generator has a room cooldown that starts immediately after its cloak ends. During this period, it cannot be activated again. This is to prevent chain stacking with a 100% Rush Command.
In Combat
When used correctly, the Cloak Generator allows the player to avoid massive amounts of damage. This is why the Cloak Generator is mainly used at the start of a battle to nullify instant barrages from Rush Crew. However, if the player is not careful, the cloak can potentially cause most, if not all of the enemy's weapons to fire at once after the cloak duration ends.
When To Use
The Cloak Generator truly shines at level 11 and above. With more power and even more dangerous threats, its usefulness cannot be understated. At level 10 however, players are limited to a level 1 Cloak Generator. Not only is power more limited there, but its long reload and shorter duration makes it much more situational.
AI
The AI for the Cloak Generator and its support varies greatly between players as no single AI can satisfy every playstyle. The possibilities are endless, so it's best to experiment with its AI and see what's best.
Crew Interactions
The Cloak Generator is buffed with the Science stat on Crew. The reload reduction formula applied when the Cloak Generator is buffed can be found here.
Gallery
Powered Rooms
Weapon Rooms: Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon
Consumable/Platform Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Supports Via Healing: Med Bay • Toilet • Flower Gardens
Reactors: Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor