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Cloak4
"Generates a cloak field around the ship. Rendering enemy weapons targeting systems useless for the duration of the cloak. Your weapons will also hold firing until the cloak field dissipates."

Cloak1
Cloak2
Cloak3
Cloak4
Level 1 Level 2 Level 3 Level 4

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 0 0 0 0 0 1 1
Icon Abbreviation Size PowerPower Consumption Stat Enhancement AI Category
CloakGeneratorIconCG3x20-5ScienceScienceCloaking Room
Level Reload Time Cloak Duration Upgrade Ship Level Required
Cost
Gas
Time
Clock
128s5s1.8M6d10
227s5.5s2M1w10
326s6s2.2M1w 1d11
425s6.5s2.5M1w 2d11

Summary

The Cloak Generator is a 3x2 Defense room room unlocked at level ten. It has the potential to heavily influence the battle with its ability to cloak the player's ship. The cloak has a variety of effects, the main one being the ability to stop the enemy from dealing damage to the player's ship. To balance this, the Cloak Generator consumes a maximum of five power and has an incredibly long reload time, making it quite demanding to use.

Usage

Battle Mechanics

The cloak produced by the Cloak Generator prevents any room from firing. This applies to the player’s ship and the enemy ship. The attacking player will always activate their cloak first if both Cloak Generator’s are used at the same time. The cloak will also negate all damage from projectiles that have already been fired. In addition, the Cloak prevents the Teleport from teleporting Crew in and out.

In Combat

When used correctly, the Cloak Generator allows the player to avoid massive amounts of damage. This is why the Cloak Generator is mainly used at the start of a battle to nullify instant barrages from Rush Crew. However, if the player is not careful, the cloak can potentially cause most, if not all of the enemy's weapons to fire at once after the cloak duration ends.

When To Use

Many players recommend using the Cloak Generator at level 11. This is partly due to the extra power available at level 11, but it's mainly due to its usefulness when dealing with weaponry at level 11, especially at the start of the battle. At level 10, there simply isn't a big enough threat to justify the use of the Cloak Generator.

AI

The AI for the Cloak Generator varies greatly between players as there is no AI command for it that can satisfy every playstyle. Some players depower their Cloak Generator after it's rushed, some only power it if the enemy has an Ion Cannon or Teleport, and some use the cloak to pull off elaborate strategies that help their boarders avoid Landmines. The possibilities are endless, so it's best to experiment with the AI and see what's best for your playstyle.

Crew Interactions

The Cloak Generator is buffed with the Science Science stat on Crew. The reload reduction formula applied when the Cloak Generator is buffed can be found here.

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Consumable/Platform Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


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Defends Via Dodge: EngineFusion Drive EngineCloak Generator


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