Zaki Tentacle Garden | Disintegrator Gate |

Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Limit | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Icon | Abbreviation | Size | Power![]() |
Stat Enhancement | AI Category |
---|---|---|---|---|---|
![]() |
DG | 2x2 | 0-3 | None | Security Room |
Level | Reload Time | Crew Damage | Innate Armor | Cost ![]() |
Ship Level Required |
---|---|---|---|---|---|
1 | 3s | 10 | 100 | 150 | 1 |
Summary
The Disintegrator Gate is the purchasable counterpart of the Zaki Tentacle Garden. It costs 150 Doves , shares the exact same stats, and cannot be purchased if the player already owns the Zaki Tentacle Garden.
Usage
In Combat
The Disintegrator Gate functions exactly as the ZTG does. It can hold 2 Crew and has 100 innate Armor, making it easier to defend. Its 3 maximum power consumption, however, is its greatest drawback. It's simply way too expensive to be worthwhile.
When To Use
Unlike the ZTG, the Disintegrator Gate is obtainable at level 4+, giving it some use, albeit very little. It's still extremely ineffective late-game due to its low DPS and power consumption. Early to mid-game players are unlikely to afford the DG, but even if they can, it drains way too much power for them to use.
AI
The below AI command depowers the Disintegrator Gate whenever the enemy Teleport is destroyed or missing. However, due to the limits of Python 1.0, the AI command may continue to send power even if there are no enemy boarders left, or worse, power off when there are still enemy boarders onboard.
Enemy Teleport HP > 0% -> Set Power to 1
None -> Set Zero Power
After Python 3.x is researched, a much more effective AI command is available. Do note that there is a small window of time an enemy boarder is able to walk through the Disintegrator Gate due to its reload time.
Friendly Room Has Enemy -> Set Power to 1
None -> Set Zero Power
Crew Interactions
The Disintegrator Gate cannot be buffed with crew.
Gallery
Powered Rooms
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Consumable/Platform Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
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