Level 1 | Level 2 | Level 3 | Level 4 |
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Icon | Abbreviation | Size | Power Consumption | Stat Enhancement | AI Category |
---|---|---|---|---|---|
EMP | 4x2 | 0-5 | Weapon | Cannon |
Volley | System Damage | Shield Damage | Direct Hull Damage | EMP Length | Projectile Speed | Projectile Delay |
---|---|---|---|---|---|---|
3 | 0.3 | 0.7 | 0.2 | 8s | Instant | 0.5s |
Summary
The EMP Cannon is a 4x2 Weapon room unlocked at level 10. It's the most reliable way of inflicting EMP to rooms because unlike the EMP Missile, the EMP Cannon's charges cannot be negated with an Engine. Like the Plasma Discharger, the EMP Cannon requires Gas based ammo to fire.
Skins
Remodeled EMP Cannon
Remodeled EMP Cannon |
The Remodeled EMP Cannon is a reskin of its level 3 counterpart. A PINK EMP Cannon Renovation Kit is required along with a level 2 or 3 EMP Cannon. Switching to the skin costs 2M , 1d .
Warp EMP Cannon
Warp EMP Cannon |
The Warp EMP Cannon is a reskin of its level 4 counterpart. To unlock it you've had to spend $35 for the Galaxy Officer package in the 2020 Pixel Starships Galaxy Kickstarter. Switching to the skin costs 3M , 1w 4d .
Usage
In Combat
The EMP Cannon is very powerful. Its charges inflict nearly 10s of EMP when combined, effectively stunlocking rooms. Consequently, it also consumes a hefty amount of power. This also makes it hard to destroy, so 2+ Armor blocks will be sufficient for protection. As with all EMP weapons, your goal is to disable important rooms like the Teleport, Cloak Generator, etc.
When To Use
There is little reason not to use the EMP Cannon once you've reached level 10. Its potential to stunlock rooms like the Teleport, Shield Generator, and Hangar for nearly the entire game can change the tide of battle immensely. Its massive power consumption may be daunting to work with, but the payoff is immeasurable.
AI
AI for high power rooms like the EMP Cannon can get rather complicated. Due to the massive demand for power in the later levels, having power-efficient AI is very important. One such way to do that is with the below AI command. Every time a room falls under 50% HP, power is taken and redistributed to other rooms. Note, all other rooms must use the same power AI (Increase by 1)
Friendly Room HP < 50% -> Set Power To 1
None -> Increase Power By 1
You may also use something like this. Essentially, whenever the target room is destroyed or too damaged to make a difference, the EMP Cannon powers down. Although it's much more niche compared to the one above, it'll still help when it's needed.
Target Room Destroyed -> Set Zero Power
Target Room HP < 50% -> Set Zero Power (OPTIONAL)
None -> Target ___ Room
None -> Increase Power By 1
Crew Interactions
The EMP Cannon is buffed with the Weapon stat on Crew. The reload reduction formula applied when the EMP Cannon is buffed can be found here.
Gallery
Powered Rooms
Weapon Rooms: Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon
Consumable/Platform Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Supports Via Healing: Med Bay • Toilet • Flower Gardens
Reactors: Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor