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Engine   Fusion Drive Engine

Engine10
"Propulsion Engine. Increases missile dodge chance when powered."

Engine1
Engine2
Engine3
Engine4
Engine5
Level 1 Level 2 Level 3 Level 4 Level 5
Engine6
Engine7
Engine8
Engine9
Engine10
Level 6 Level 7 Level 8 Level 9 Level 10

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 1 1 1 1 2 2 2 2 2 2 2
Icon Abbreviation Size Stat Enhancement AI Category
EngineIconENG3x2EngineEngineTrainingIconEngine
Level Dodge Chance PowerPowerIcon Consumption Upgrade Ship Level Required
Cost
Gas
Time
18%0-22001m1
210%0-250030m2
312%0-21K45m3
414%0-35K4h4
516%0-345K1d5
618%0-390K2d6
719%0-3180K3d7
820%0-3600K5d8
921%0-31.1M6d9
1023%0-32.3M1w 6d11

Summary

The Engine is a 3x2 defense room room unlocked at level one. When powered, the Engine increases the player's chance to dodge any type of Missile fired at them. Dodged Missiles will show up as "Miss" once it reaches its target and will not deal any damage. The chance of dodging Missiles without any type of Engine is 0%, and 100% dodge rate is possible.

Usage

Battle Mechanics

Although the Engine doesn't need to reload, it's still affected by EMP Damage. When the Engine is EMP'd, it'll act as if it's unpowered. In addition, each power bar given to the Engine affects its dodge rate (Calculated after Crew buffs). Currently, each power bar is 50% for an Lv.1-3 Engine and 33% for an Lv.4-10 Engine.

In Combat

The Engine can be quite useful due to the heavy use of Missiles in a lot of strategies, especially in later levels. However, one Engine alone isn't very effective, so many players often use two or none. In later levels, players also begin stationing Crew with high Engine stats inside the Engine rooms to further increase its dodge rate. As per usual, Armor the room, especially at levels 1-3 where it only consumes a maximum of two power.

When To Use

In the early game, the Engine isn't highly recommended. The early game simply doesn't have a big enough Missile threat for the Engine to be viable. The Engine also has an incredibly low dodge rate under level 5, making it more hassle than it's worth. In the mid-game, the Engine serves a bit more purpose but isn't worth it unless the player supports it with Crew with a high Engine stat. In the end-game, the Engine is much more useful, as Missiles are used extensively to shut down key rooms.

AI

Since the Engine only serves a purpose when the player is being attacked with Missile weaponry, an AI command that will depower the Engine when the threat of Missiles is null can save a lot of power. The below AI command will depower the Engine if the enemy has no active Missile Launcher/Multi Missile Launcher.


Enemy Missile Room HP > 0% -> Increase Power By 1
None -> Set Zero Power

Additionally, the below AI Command adds on to the above one with a Craft trigger. The Craft trigger is used to protect against Corsair Craft and Firehawk Craft, but it will waste power if the enemy is using a different type of Craft. Thus, it should be used at the player's discretion.


Enemy Has Active Craft -> Increase Power By 1
Enemy Missile Room HP > 0% -> Increase Power By 1
None -> Set Zero Power

Crew Interactions

The Engine is buffed with the Engine EngineTrainingIcon stat on Crew. The formula applied when the Engine is buffed can be found here.

Gallery


Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor