Pixel Starships Wiki
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{{Quote|Propulsion Engine. Increases missile dodge chance when powered.}}
 
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Revision as of 22:11, 12 July 2018

Engine   Fusion Drive Engine

Engine10
"Propulsion Engine. Increases missile dodge chance when powered."

Engine1
Engine2
Engine3
Engine4
Engine5
Level 1 Level 2 Level 3 Level 4 Level 5
Engine6
Engine7
Engine8
Engine9
Engine10
Level 6 Level 7 Level 8 Level 9 Level 10

Summary

The Engine is a special support building that increases your chance to dodge missiles based weapons. This makes it the only counter to all Missiles launched from Missile Launchers and Firehawk Crafts. The dodge rate uses this formula, and yes 100% rate is possible.

Strategy

Attacking

When attacking you should watch the enemy, if he/she runs anything Missile based you should immediately switch the engine on, otherwise keep it off. This rooms is incredibly important and helpful in a Penetrator Missile dominated meta.

Defending

The Engine is going to be a big target for Missile users, so you should Armor the room. However, it's much more important to have crew in and surrounding the engine. The enemy will most likely try to send boarders or non-missile based weaponry at the Engine, so tanky and anti-boarder crew are the best crew to have around.

AI Tips

The Engine with a 46% Dodge Rate will take up six entire power bars. So, when you defend the right AI, it can allow you to be more aggressive and suffer less when a Reactor gets destroyed. Here we will run down the basic AI, to the complex AI. Here's average AI:


None -> Set Maximum Power



Here is an extra Missile Defense AI


None -> Set Minimum Power

Enemy Missile Room HP > 0% -> Set Maximum Power



Here is an incredibly complex AI that protects against Firehawks aswell as Missiles.


None -> Set Minimum Power

Enemy Craft Count > 0 -> Set Maximum Power

Enemy Missile Room HP > 0% -> Set Maximum Power


Interactions With Crew

The Crew's Engine stat improves the Engine's dodge rate. Here is the constant Formula for dodge rate: Dodge of One Engine + (Dodge Rate * (Sum of Engine Stat of Crew In Room/100)). That means that to achieve a 100% Dodge rate, all you need are two max engines and atleast 240 Engine stat.

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 1 1 1 1 2 2 2 2 2 2 2
Icon Name Room Size Maximum Power Consumption
EngineIcon ENG 3x2 2-3
Level Dodge Chance Upgrade Ship Level Required
Cost
central
Time
1 8% 50 4m 1
2 10% 500 30m 2
3 12% 1K 45m 3
4 14% 50K 4h 4
5 16% 45K 1d 5
6 18% 90K 2d 6
7 19% 180K 3d 7
8 20% 600K 5d 8
9 21% 1.1M 6d 9
10 23% 2.3M 1w 6d 11

Powered Rooms


Weapon Rooms

Weapon Rooms: Mineral Mining LaserBolterKias PhaserK BlasterMinigunPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterRailgunPhoton DisruptorEMP CannonIon Cannon

Consumable/Platform Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defense Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletFlower GardensAndroid StudioVisiri MechbayZongzi FactoryRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Support Rooms

Supports Via Healing: Med BayToiletFlower Gardens

Reactors: Small ReactorFusion ReactorCoal ReactorPower CapacitorLarge ReactorBackup Capacitor