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{{Tabs|Engine|Fusion Drive Engine}}
 
{{Tabs|Engine|Fusion Drive Engine}}
__NOTOC__ __NOEDITSECTION__ {{Protection}}
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__NOTOC__ __NOEDITSECTION__
 
 
[[File:Engine10.gif|center|link=|90x90px]]
 
[[File:Engine10.gif|center|link=|90x90px]]
{{Quote|Propulsion Engine. Increases missile dodge chance when powered.}}[[File:Engine10.gif|thumb|link=|1px]]
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{{Quote|Propulsion Engine. Increases missile dodge chance when powered.}}
   
 
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<div class="table-back">
 
<div class="table-back">
 
{{Statistics}}
 
{{Statistics}}
{|class="wikitable" style="text-align: center;" width="850px" cellspacing="1" cellpadding="1" border="0"
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{|class="wikitable" style="text-align: center; width: 100%; table-layout: fixed;"
 
!scope="row"|Ship Level
 
!scope="row"|Ship Level
 
!scope="col" style="width: 7%;"|1
 
!scope="col" style="width: 7%;"|1
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|}
 
|}
   
{|class="wikitable" style="width: 850px; text-align: center;"
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{|class="wikitable" style="text-align: center; width: 100%; table-layout: fixed;"
! scope="col" style="width: 25%" |Icon
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!scope="col" style="width: 20%"|Icon
! scope="col" style="width: 25%" |Name
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!scope="col" style="width: 20%"|Abbreviation
! scope="col" style="width: 25%" |Size
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!scope="col" style="width: 20%"|Size
! scope="col" style="width: 25%" |Stat Enhancement
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!scope="col" style="width: 20%"|Stat Enhancement
  +
!scope="col" style="width: 20%"|[[AI]] Category
 
|-
 
|-
|[[File:EngineIcon.png|40x40px]]||ENG||3x2||Engine[[File:EngineTrainingIcon.png|20px|link=]]
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|[[File:EngineIcon.png|40x40px]]||ENG||3x2||Engine {{Icon|I=Engine}}||Engine
 
|}
 
|}
   
{|class="wikitable" style="width: 850px; text-align: center;"
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{|class="wikitable" style="text-align: center; width: 100%; table-layout: fixed;"
 
!rowspan="2" scope="col"|Level
 
!rowspan="2" scope="col"|Level
 
!rowspan="2" scope="col"|Dodge Chance
 
!rowspan="2" scope="col"|Dodge Chance
!rowspan="2" scope="col"|Power[[File:PowerIcon.png|20px|link=]] Consumption
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!rowspan="2" scope="col"|Power {{Icon|I=Power}} Consumption
 
!colspan="2" scope="col"|Upgrade
 
!colspan="2" scope="col"|Upgrade
 
!rowspan="2" scope="col"|Ship Level Required
 
!rowspan="2" scope="col"|Ship Level Required
 
|-
 
|-
!scope="col"|Cost<br />[[File:Gas.png|20px|central|link=]]
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!scope="col"|Cost<br />{{Icon|I=Gas}}
!scope="col"|Time
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!scope="col"|Time<br \>{{Icon|I=Clock}}
 
|-
 
|-
 
|1||8%||0-2||200||1m||1
 
|1||8%||0-2||200||1m||1
 
|-
 
|-
|2||10%||0-2||500||30m||2
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|2||10%||0-2||500||5m||2
 
|-
 
|-
 
|3||12%||0-2||1K||45m||3
 
|3||12%||0-2||1K||45m||3
 
|-
 
|-
|4||14%||0-3||5K||4h||4
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|4||14%||0-3||5K||1h||4
 
|-
 
|-
|5||16%||0-3||45K||1d||5
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|5||16%||0-3||45K||8h||5
 
|-
 
|-
|6||18%||0-3||90K||2d||6
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|6||18%||0-3||90K||16h||6
 
|-
 
|-
|7||19%||0-3||180K||3d||7
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|7||19%||0-3||180K||2d||7
 
|-
 
|-
|8||20%||0-3||600K||5d||8
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|8||20%||0-3||600K||4d||8
 
|-
 
|-
 
|9||21%||0-3||1.1M||6d||9
 
|9||21%||0-3||1.1M||6d||9
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=='''Summary'''==
 
=='''Summary'''==
The Engine is a 3x2 room unlocked at level 1. When powered, the Engine increases the player's chance to dodge any type of [[:Category:Missiles|Missile]] fired at them. Dodged Missiles will show up as "Miss" once it reaches its target and will not do any damage. The chance of dodging Missile type weaponry without any type of Engine is 0%, and 100% dodge rate <u>is</u> possible.
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The Engine is a 3x2 [[:Category:Defensive Rooms|Defense room]] room unlocked at level one. When powered, the Engine increases the player's chance to dodge any type of [[:Category:Missiles|Missile]] fired at them. Dodged Missiles will show up as "Miss" once it reaches its target and will not deal any damage. The chance of dodging Missiles without any type of Engine is 0%, and 100% dodge rate <u>is</u> possible.
   
 
=='''Usage'''==
 
=='''Usage'''==
 
==='''Battle Mechanics'''===
 
==='''Battle Mechanics'''===
The Engine doesn't need to reload. However, if it is EMP'd, then it will act as if it is unpowered. Along with this, power given to the Engine will affect its dodge rate (Includes Crew Buff). Currently, each power bar represents 50% of the Engine's dodge rate if the Engine consumes a maximum of two power, and each power bar represents 33% of the Engine's dodge rate if the Engine consumes a maximum of three power.
+
Although the Engine doesn't need to reload, it's still affected by [[EMP Damage]]. When the Engine is EMP'd, it'll act as if it's unpowered. In addition, each power bar given to the Engine affects its dodge rate (Calculated after Crew buffs). Currently, each power bar is 50% for an Lv.1-3 Engine and 33% for an Lv.4-10 Engine.
   
 
==='''In Combat'''===
 
==='''In Combat'''===
The Engine can be quite useful due to the heavy use of Missiles in a lot of strategies, especially in later levels. However, one Engine alone isn't very effective, so many players often use two or none. In later levels, players also begin stationing Crew with high Engine stats inside the Engine rooms to further increase its dodge rate. As usual, [[Armor]] the room, especially at levels 1-3 where it only consumes a maximum of two power.
+
The Engine can be quite useful due to the heavy use of Missiles in a lot of strategies, especially in later levels. However, one Engine alone isn't very effective, so many players often use two or none. In later levels, players also begin stationing Crew with high Engine stats inside the Engine rooms to further increase its dodge rate. As per usual, [[Armor]] the room, especially at levels 1-3 where it only consumes a maximum of two power.
   
 
==='''When To Use'''===
 
==='''When To Use'''===
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==='''[[AI]]'''===
 
==='''[[AI]]'''===
Since the Engine only has a purpose if the player is being attacked with Missile weaponry, an AI that will depower the Engine if no Missile weaponry is present can save a lot of power. The below AI command will depower the Engine if the enemy has no active [[Missile Launcher]]/[[Multi Missile Launcher]]. The Engine is also categorized as an "Engine" in AI coding.
+
Since the Engine only serves a purpose when the player is being attacked with Missile weaponry, an AI command that will depower the Engine when the threat of Missiles is null can save a lot of power. The below AI command will depower the Engine if the enemy has no active [[Missile Launcher]]/[[Multi Missile Launcher]].
   
 
----
 
----
'''Enemy Missile Room HP > 0% -> Set Maximum Power'''{{Clear}}
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'''Enemy Missile Room HP > 0% -> Increase Power By 1'''{{Clear}}
 
'''None -> Set Zero Power'''{{Clear}}
 
'''None -> Set Zero Power'''{{Clear}}
 
----
 
----
   
Below is an AI Command that will depower the Engine if the enemy has active Missile Launcher/Multi Missile Launcher nor any Craft launched. The Craft section is to protect against [[Corsair Craft]] and [[Firehawk Craft]], but it may waste power if the enemy is using a different type of Craft.
+
Additionally, the below AI Command adds on to the above one with a Craft trigger. The Craft trigger is used to protect against [[Corsair Craft]] and [[Firehawk Craft]], but it will waste power if the enemy is using a different type of Craft. Thus, it should be used at the player's discretion.
   
 
----
 
----
'''Enemy Has Active Craft -> Set Maximum Power'''{{Clear}}
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'''Enemy Has Active Craft -> Increase Power By 1'''{{Clear}}
'''Enemy Missile Room HP > 0% -> Set Maximum Power'''{{Clear}}
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'''Enemy Missile Room HP > 0% -> Increase Power By 1'''{{Clear}}
 
'''None -> Set Zero Power'''{{Clear}}
 
'''None -> Set Zero Power'''{{Clear}}
 
----
 
----
   
 
==='''Crew Interactions'''===
 
==='''Crew Interactions'''===
The Engine is buffed with the Engine [[File:EngineTrainingIcon.png|20px|link=]] stat on crew. The formula used with this stat can be found [[Formulas#Dodge Formula|here]].
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The Engine is buffed with the Engine {{Icon|I=Engine}} stat on Crew. The formula applied when the Engine is buffed can be found [[Formulas#Dodge Formula|here]].
  +
  +
=='''Trivia'''==
  +
*The player starts off the game with a level 1 Engine onboard their ship.
   
  +
=='''Gallery'''==
  +
<gallery position="center" spacing="small" captionalign="center" orientation="none" captionposition="below" bordercolor="transparent" captionsize="small" hideaddbutton="true">
  +
EngineDestroyed.png|The ENG's destroyed sprite.
  +
</gallery>
   
 
{{Powered Rooms}}
 
{{Powered Rooms}}

Revision as of 18:43, 5 July 2019

Engine   Fusion Drive Engine

Engine10
"Propulsion Engine. Increases missile dodge chance when powered."

Engine1
Engine2
Engine3
Engine4
Engine5
Level 1 Level 2 Level 3 Level 4 Level 5
Engine6
Engine7
Engine8
Engine9
Engine10
Level 6 Level 7 Level 8 Level 9 Level 10

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 1 1 1 1 2 2 2 2 2 2 2
Icon Abbreviation Size Stat Enhancement AI Category
EngineIcon ENG 3x2 Engine Engine Engine
Level Dodge Chance Power Power Consumption Upgrade Ship Level Required
Cost
Gas
Time
Clock
1 8% 0-2 200 1m 1
2 10% 0-2 500 5m 2
3 12% 0-2 1K 45m 3
4 14% 0-3 5K 1h 4
5 16% 0-3 45K 8h 5
6 18% 0-3 90K 16h 6
7 19% 0-3 180K 2d 7
8 20% 0-3 600K 4d 8
9 21% 0-3 1.1M 6d 9
10 23% 0-3 2.3M 1w 6d 11

Summary

The Engine is a 3x2 Defense room room unlocked at level one. When powered, the Engine increases the player's chance to dodge any type of Missile fired at them. Dodged Missiles will show up as "Miss" once it reaches its target and will not deal any damage. The chance of dodging Missiles without any type of Engine is 0%, and 100% dodge rate is possible.

Usage

Battle Mechanics

Although the Engine doesn't need to reload, it's still affected by EMP Damage. When the Engine is EMP'd, it'll act as if it's unpowered. In addition, each power bar given to the Engine affects its dodge rate (Calculated after Crew buffs). Currently, each power bar is 50% for an Lv.1-3 Engine and 33% for an Lv.4-10 Engine.

In Combat

The Engine can be quite useful due to the heavy use of Missiles in a lot of strategies, especially in later levels. However, one Engine alone isn't very effective, so many players often use two or none. In later levels, players also begin stationing Crew with high Engine stats inside the Engine rooms to further increase its dodge rate. As per usual, Armor the room, especially at levels 1-3 where it only consumes a maximum of two power.

When To Use

In the early game, the Engine isn't highly recommended. The early game simply doesn't have a big enough Missile threat for the Engine to be viable. The Engine also has an incredibly low dodge rate under level 5, making it more hassle than it's worth. In the mid-game, the Engine serves a bit more purpose but isn't worth it unless the player supports it with Crew with a high Engine stat. In the end-game, the Engine is much more useful, as Missiles are used extensively to shut down key rooms.

AI

Since the Engine only serves a purpose when the player is being attacked with Missile weaponry, an AI command that will depower the Engine when the threat of Missiles is null can save a lot of power. The below AI command will depower the Engine if the enemy has no active Missile Launcher/Multi Missile Launcher.


Enemy Missile Room HP > 0% -> Increase Power By 1

None -> Set Zero Power


Additionally, the below AI Command adds on to the above one with a Craft trigger. The Craft trigger is used to protect against Corsair Craft and Firehawk Craft, but it will waste power if the enemy is using a different type of Craft. Thus, it should be used at the player's discretion.


Enemy Has Active Craft -> Increase Power By 1

Enemy Missile Room HP > 0% -> Increase Power By 1

None -> Set Zero Power


Crew Interactions

The Engine is buffed with the Engine Engine stat on Crew. The formula applied when the Engine is buffed can be found here.

Trivia

  • The player starts off the game with a level 1 Engine onboard their ship.

Gallery


Powered Rooms


Weapon Rooms

Weapon Rooms: Mineral Mining LaserBolterKias PhaserK BlasterMinigunPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterRailgunPhoton DisruptorEMP CannonIon Cannon

Consumable/Platform Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defense Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletFlower GardensAndroid StudioVisiri MechbayZongzi FactoryRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Support Rooms

Supports Via Healing: Med BayToiletFlower Gardens

Reactors: Small ReactorFusion ReactorCoal ReactorPower CapacitorLarge ReactorBackup Capacitor