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Small Reactor   Fusion Reactor   Coal Reactor

FusionReactor10
"Powerful reactor unit. Takes more hull space and requires gas to function."

FusionReactor1
FusionReactor2
FusionReactor3
FusionReactor4
FusionReactor5
Level 1 Level 2 Level 3 Level 4 Level 5
FusionReactor6
FusionReactor7
FusionReactor8
FusionReactor9
FusionReactor10
Level 6 Level 7 Level 8 Level 9 Level 10

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 0 0 0 1 1 1 1
Icon Abbreviation Size Stat Enhancement AI Category
ReactorIconFRE4x2NoneReactor
Level PowerPowerIcon Generated Upgrade Ship Level Required
Cost
Gas
Time
10-3375K4d8
20-4625K6d8
30-5850K1w 1d9
40-61M1w 2d9
50-71.3M1w 3d10
60-81.6M1w 4d10
70-92M1w 5d10
80-102.1M1w 6d11
90-112.3M1w 6d11
100-122.5M2w11

Summary

The Fusion Reactor is a 4x2 Reactor unlocked at level eight. The Fusion Reactor is meant for mid-late ships, as they struggle to power most rooms only using the power generated from Small Reactors. The Fusion Reactor is by far the largest Reactor and the most efficient one relative to size once at level 8.

Usage

Battle Mechanics

The Fusion Reactor will continue to provide power even when it's upgrading, EMP'd, or System Hacked. The Fusion Reactors health bars also influence how much power it generates, with one health bar representing one power. Reactors in general also have some hidden mechanics. The game forces the player to have at least one Reactor on their ship at all times. In addition, if no Reactors on the player's ship are at full HP, the game will automatically give the player a 0% Escape Rate, regardless of the Bridge.

In Combat

The Fusion Reactor is treated similarly to how the Small Reactor is treated, with Landmines or Security Gates helping to protect it from enemy boarders. The Fusion Reactor doesn't need Armor at higher levels due to its massive health, but it's still good to Armor the Fusion Reactor to protect it against Penetrator Missiles.

When To Use

The Fusion Reactor should be used if the player is having a hard time powering their ship. The amount of space the Fusion Reactor takes up may make this hard, so the player might have to rework their layout to get it to fit. At level 9 or 10, it usually becomes mandatory to use the Fusion Reactor due to the immense power upkeep of rooms.

AI

The Fusion Reactor cannot be programmed with AI.

Crew Interactions

The Fusion Reactor cannot be buffed by Crew.

Gallery


Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor