Small Weapons Platform   Minigun   Photon Phaser

Minigun8.gif
"Want a good old-fashioned bullet-storm? This is the weapon for you!"

Minigun1.gif
Level 1
Minigun2.gif
Level 2
Minigun3.gif
Level 3
Minigun4.gif
Level 4
Minigun5.gif
Level 5
Minigun6.gif
Level 6
Minigun7.gif
Level 7
Minigun8.gif
Level 8

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11 12
Number Available 0 0 0 0 1 1 1 1 1 1 1 1
Icon Abbreviation Size Power Power.png Consumption Stat Enhancement AI Category
TurretIcon.png MG 2x2 0-2 Weapon Weapon.png Laser Room
System Damage Shield Damage Crew Damage Projectile Speed
0.1 0.1 0.1 30 Pixels/s
Level Reload Time Volley Projectile Delay Ammo Upgrade Ship Level Required
Per Second Capacity Cost
Mineral.png
Time
Clock.png
1 15s 50 0.5s 0.00335 8 50K 4h 5
2 15s 55 0.5s 0.00335 8 100K 8h 6
3 15s 60 0.5s 0.00375 9 200K 2d 7
4 15s 75 0.4s 0.00415 10 450K 4d 8
5 15s 80 0.375s 0.00458 11 900K 5d 9
6 15s 100 0.3s 0.005 12 1.5M 6d 10
7 15s 120 0.25s 0.0054 13 2.3M 1w 11
8 15s 140 0.2s 0.006 14 3.1M 1w 12

Summary

The Minigun is a 2x2 Weapon room that can be built on the Small Weapons Platform. The Minigun takes a large amount of time to reload, but the payoff is a continuous burst of damage that lasts up to 30 seconds. It also consumes ammo that recharges over time (Volley ≠ Ammo).

Usage

In Combat

The Minigun fires 50-140 rounds per volley to deal a total of 5-14 total damage for all of its damage types. There is a delay between rounds from each volley, so, for example, a level 1 Minigun will take 25s to launch all 50 projectiles. This mechanic allows the Minigun to suppress a room in a similar way to a fire, causing small damage over time and forcing Crew to repair it.

When To Use

The Minigun is one of the two options for the Small Weapons Platform, the other one being the Photon Phaser. Generally, the Photon Phaser is an anti-shield weapon whilst the Minigun provides additional system and Crew DPS, so the tradeoff depends on how effectively a player manages to disable their opponents’ shields. The Minigun does poorly against enemy shields due to how to spread out its damage is.

AI

AI for rooms like the Minigun is relatively straightforward. As long as the Minigun's AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

Crew Interactions

The Minigun is buffed with the Weapon Weapon.png stat on Crew. The reload reduction formula applied when the Minigun is buffed can be found here.

Ammo Statistics

Level Capacity Clock.png To Reach
1 8 39m 48s
2 8 39m 48s
3 9 40m
4 10 40m 10s
5 11 40m 1s
6 12 40m
7 13 40m 7s
8 14 38m 53s

Trivia

  • The Minigun uses the Bolter's ammo and firing sprites.
  • The Minigun has the largest volley in the game, surpassing the Ion Core by a landslide.
  • The Minigun's ammo was officially added on July 16th, 2019. Before that, it was implemented and removed multiple times due to bugs or accidents during production.

Gallery


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Weapon Rooms

Weapon Rooms: Mineral Mining LaserBolterKias PhaserK BlasterMinigunPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterRailgunPhoton DisruptorEMP CannonIon Cannon

Consumable/Platform Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defense Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletFlower GardensAndroid StudioVisiri MechbayZongzi FactoryRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Support Rooms

Supports Via Healing: Med BayToiletFlower Gardens

Reactors: Small ReactorFusion ReactorCoal ReactorPower CapacitorLarge ReactorBackup Capacitor


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