Pixel Starships Wiki
Small Weapons Platform   Minigun   Photon Phaser

"Want a good old-fashioned bullet-storm? This is the weapon for you!"

Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8

Ship Level 1 2 3 4 5 6 7 8 9 10 11 12
Number Available 0 0 0 0 1 1 1 1 1 1 1 1
Icon Abbreviation Size Power PowerIcon.png Consumption Stat Enhancement AI Category
TurretIcon.png MG 2x2 0-2 Weapon Weapon.png Laser Room
System Damage Shield Damage Crew Damage Projectile Speed
0.1 0.1 0.1 30 Pixels/s
Level Reload Time Volley Projectile Delay Ammo Upgrade Ship Level Required
Per Second Capacity Cost
1 15s 50 0.5s 0.00335 8 50K 4h 5
2 15s 55 0.5s 0.00335 10 100K 8h 6
3 15s 60 0.5s 0.00375 12 200K 2d 7
4 15s 75 0.4s 0.00415 14 450K 4d 8
5 15s 80 0.375s 0.00458 15 900K 5d 9
6 15s 100 0.3s 0.005 16 1.5M 6d 10
7 15s 120 0.25s 0.0054 18 2.3M 1w 11
8 15s 140 0.2s 0.006 20 3.1M 1w 12


The Minigun is a 2x2 Weapon room that can be built on the Small Weapons Platform. The Minigun takes a large amount of time to reload, but the payoff is a continuous burst of damage that lasts up to 30 seconds. It also consumes ammo that recharges over time (Volley ≠ Ammo).


In Combat

The Minigun fires 50-140 rounds per volley to deal a total of 5-14 total damage for all of its damage types. There is a delay between rounds from each volley, so, for example, a level 1 Minigun will take 25s to launch all 50 projectiles. This mechanic allows the Minigun to suppress a room in a similar way to a fire, causing small damage over time and forcing Crew to repair it.

When To Use

The Minigun is one of the two options for the Small Weapons Platform, the other one being the Photon Phaser. Generally, the Photon Phaser is an anti-shield weapon whilst the Minigun provides additional system and Crew DPS, so the tradeoff depends on how effectively a player manages to disable their opponents’ shields. The Minigun does poorly against enemy shields due to how to spread out its damage is.


AI for rooms like the Minigun is relatively straightforward. As long as the Minigun's AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

Crew Interactions

The Minigun is buffed with the Weapon Weapon.png stat on Crew. The reload reduction formula applied when the Minigun is buffed can be found here.

Ammo Statistics

Level Capacity Clock.png To Reach
1 8 39m 1s
2 10 49m 1s
3 12 53m 1s
4 14 56m 1s
5 15 54m 1s
6 16 53m 1s
7 18 55m 1s
8 20 55m 1s


  • The Minigun uses the Bolter's ammo and firing sprites.
  • The Minigun has the largest volley in the game, surpassing the Ion Core by a landslide.
  • The Minigun's ammo was officially added on July 16th, 2019. Before that, it was implemented and removed multiple times due to bugs or accidents during production.


Powered Rooms

Weapon Rooms

Weapon Rooms: Mineral Mining LaserBolterKias PhaserK BlasterMinigunPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterRailgunPhoton DisruptorEMP CannonIon Cannon

Consumable/Platform Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform

Defense Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletFlower GardensAndroid StudioVisiri MechbayZongzi FactoryRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator

Support Rooms

Supports Via Healing: Med BayToiletFlower Gardens

Reactors: Small ReactorFusion ReactorCoal ReactorPower CapacitorLarge ReactorBackup Capacitor

|} |}