Small Weapons Platform | Minigun | Photon Phaser |
Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Icon | Abbreviation | Size | Power Consumption | Stat Enhancement | AI Category |
---|---|---|---|---|---|
MG | 2x2 | 0-2 | Weapon | Laser Room |
System Damage | Shield Damage | Crew Damage | Projectile Speed |
---|---|---|---|
0.1 | 0.1 | 0.1 | 30 Pixels/s |
Level | Reload Time | Volley | Projectile Delay | Ammo | Upgrade | Ship Level Required | ||
---|---|---|---|---|---|---|---|---|
Per Second | Capacity | Cost |
Time | |||||
1 | 15s | 50 | 0.5s | 0.00335 | 8 | 50K | 4h | 5 |
2 | 15s | 55 | 0.5s | 0.00335 | 10 | 100K | 8h | 6 |
3 | 15s | 60 | 0.5s | 0.00375 | 12 | 200K | 2d | 7 |
4 | 15s | 75 | 0.4s | 0.00415 | 14 | 450K | 4d | 8 |
5 | 15s | 80 | 0.375s | 0.00458 | 15 | 900K | 5d | 9 |
6 | 15s | 100 | 0.3s | 0.005 | 16 | 1.5M | 6d | 10 |
7 | 15s | 120 | 0.25s | 0.0054 | 18 | 2.3M | 1w | 11 |
8 | 15s | 140 | 0.2s | 0.006 | 20 | 3.1M | 1w | 12 |
Summary
The Minigun is a 2x2 Weapon room that can be built on the Small Weapons Platform. The Minigun takes a large amount of time to reload, but the payoff is a continuous burst of damage that lasts up to 30 seconds. It also consumes ammo that recharges over time (Volley ≠ Ammo).
Usage
In Combat
The Minigun fires 50-140 rounds per volley to deal a total of 5-14 total damage for all of its damage types. There is a delay between rounds from each volley, so, for example, a level 1 Minigun will take 25s to launch all 50 projectiles. This mechanic allows the Minigun to suppress a room in a similar way to a fire, causing small damage over time and forcing Crew to repair it.
When To Use
The Minigun is one of the two options for the Small Weapons Platform, the other one being the Photon Phaser. Generally, the Photon Phaser is an anti-shield weapon whilst the Minigun provides additional system and Crew DPS, so the tradeoff depends on how effectively a player manages to disable their opponents’ shields. The Minigun does poorly against enemy shields due to how to spread out its damage is.
AI
AI for rooms like the Minigun is relatively straightforward. As long as the Minigun's AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.
Crew Interactions
The Minigun is buffed with the Weapon stat on Crew. The reload reduction formula applied when the Minigun is buffed can be found here.
Ammo Statistics
Level | Capacity | To Reach |
---|---|---|
1 | 8 | 39m 1s |
2 | 10 | 49m 1s |
3 | 12 | 53m 1s |
4 | 14 | 56m 1s |
5 | 15 | 54m 1s |
6 | 16 | 53m 1s |
7 | 18 | 55m 1s |
8 | 20 | 55m 1s |
Trivia
- The Minigun uses the Bolter's ammo and firing sprites.
- The Minigun has the largest volley in the game, surpassing the Ion Core by a landslide.
- The Minigun's ammo was officially added on July 16th, 2019. Before that, it was implemented and removed multiple times due to bugs or accidents during production.
Gallery
Powered Rooms
Weapon Rooms: Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon
Consumable/Platform Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Supports Via Healing: Med Bay • Toilet • Flower Gardens
Reactors: Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
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