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Small Weapons Platform   Minigun   Photon Phaser

Minigun8
"Want a good old-fashioned bullet-storm? This is the weapon for you!"

Minigun1
Level 1
Minigun2
Level 2
Minigun3
Level 3
Minigun4
Level 4
Minigun5
Level 5
Minigun6
Level 6
Minigun7
Level 7
Minigun8
Level 8

Statistics
Ship Level 123456789101112
Number Available 0000 11111111
Icon Abbreviation Size Power Power Consumption Stat Enhancement AI Category
TurretIconMG2x20-2Weapon WeaponLaser Room
System Damage Shield Damage Crew Damage Projectile Speed
0.10.10.130 Pixels/s
Level Reload Time Volley Projectile Delay Ammo Upgrade Ship Level Required
Per Second Capacity Cost
Mineral
Time
Clock
115s500.5s0.00335850K4h5
215s550.5s0.003358100K8h6
315s600.5s0.003759200K2d7
415s750.4s0.0041510450K4d8
515s800.375s0.0045811900K5d9
615s1000.3s0.005121.5M6d10
715s1200.25s0.0054132.3M1w11
815s1400.2s0.006143.1M1w12

Summary

The Minigun is a 2x2 Weapon room that can be built on the Small Weapons Platform. The Minigun takes a large amount of time to reload, but the payoff is a continuous burst of damage that lasts up to 30 seconds. It also consumes ammo that recharges over time (Volley ≠ Ammo).

Usage

In Combat

The Minigun fires 50-140 rounds per volley to deal a total of 5-14 total damage for all of its damage types. There is a delay between rounds from each volley, so, for example, a level 1 Minigun will take 25s to launch all 50 projectiles. This mechanic allows the Minigun to suppress a room in a similar way to a fire, causing small damage over time and forcing Crew to repair it.

When To Use

The Minigun is one of the two options for the Small Weapons Platform, the other one being the Photon Phaser. Generally, the Photon Phaser is an anti-shield weapon whilst the Minigun provides additional system and Crew DPS, so the tradeoff depends on how effectively a player manages to disable their opponents’ shields. The Minigun does poorly against enemy shields due to how to spread out its damage is.

AI

AI for rooms like the Minigun is relatively straightforward. As long as the Minigun's AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

Crew Interactions

The Minigun is buffed with the Weapon Weapon stat on Crew. The reload reduction formula applied when the Minigun is buffed can be found here.

Ammo Statistics

Level Capacity Clock To Reach
1839m 48s
2839m 48s
3940m
41040m 10s
51140m 1s
61240m
71340m 7s
81438m 53s

Trivia

  • The Minigun uses the Bolter's ammo and firing sprites.
  • The Minigun has the largest volley in the game, surpassing the Ion Core by a landslide.
  • The Minigun's ammo was officially added on July 16th, 2019. Before that, it was implemented and removed multiple times due to bugs or accidents during production.

Gallery


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Weapon Rooms

Weapon Rooms: Mineral Mining LaserBolterKias PhaserK BlasterMinigunPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterRailgunPhoton DisruptorEMP CannonIon Cannon

Consumable/Platform Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defense Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletFlower GardensAndroid StudioVisiri MechbayZongzi FactoryRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Support Rooms

Supports Via Healing: Med BayToiletFlower Gardens

Reactors: Small ReactorFusion ReactorCoal ReactorPower CapacitorLarge ReactorBackup Capacitor


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