|Level 1||Level 2||Level 3||Level 4||Level 5|
|Icon||Abbreviation||Size||Power Consumption||Stat Enhancement||AI Category|
|Level||Reload Time||Cloak Reduction||Upgrade||Ship Level Required|
The Radar is a 2x2 defense room room unlocked at level nine. When the enemy activates their cloak, each reload cycle of the Radar will reduce its duration. It's the only room capable of doing this, making it quite useful for countering the Cloak Generator's damage blocking properties.
The Radar is very situational as it only serves one purpose— shorten cloak duration. If the enemy has a Cloak active, the Radar can remove large chunks of its length. With a max level Radar, it can effectively half the entire cloak duration. It is advised to Armor this room well because of its small size and low power consumption, similar to the Anti Craft Laser.
When To Use
The Radar is best used at level 11, as the Cloak Generator is most commonly seen there. Usage outside of level 11 mainly comes down to the player's choice. Some players find the Radar to be not worthwhile and would rather put their energy and space to other uses, which is completely reasonable depending on their play style.
Below is an AI command that automatically depowers the Radar when the enemy doesn't have an active cloak. Since the Radar only affects cloak duration, there is no need to power it if the enemy cloak is not currently active. When used, this AI command can help save power, which is very important for level 11 due to how limited power is at that level.
Enemy Ship Has Cloak -> Increase Power By 1 None -> Set Zero Power
The Radar is buffed with the Science stat on Crew. The reload reduction formula applied when the Radar is buffed can be found here.
- Originally, the Radar was used to view the enemy's power consumption. It consumed one power and had 300 innate Armor.