Medium Weapons Platform   Laser Blaster   Railgun   Photon Disruptor

"A powerful projectile gun that's capable of penetrating armor. Works by charging matter to hypersonic speeds."

Level 1 Level 2 Level 3 Level 4 Level 5

Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 0 0 0 1 1 1 1
Icon Abbreviation Size Power Power Consumption Stat Enhancement AI Category
MediumsWeaponPlatformWeaponIconRG3x20-3Weapon WeaponLaser Room
Volley System Damage AP Damage Shield Damage Crew Damage Projectile Speed
11211200 Pixels/s
Level Reload Time Ammo Upgrade Ship Level Required
Per Second Capacity Cost
58.5s0.0625762.3M1w 1d11


The Railgun is a 3x2 Weapon room that can be built on the Medium Weapons Platform. The Railgun takes quite a bit of time to reload, but the payoff is a massive burst of damage capable of instantly destroying rooms like the Shield Battery. It also consumes ammo that recharges over time.


In Combat

The Railgun is a burst fire weapon, with long reloads and high damage. With the highest damage out of the three Medium Weapon rooms, the Railgun can be useful when attacking heavily Armored rooms, especially with its 2 AP Damage. However, it does struggle to deal hull damage once a room is destroyed due to its low System Damage.

When To Use

When to use the Railgun really depends on individual playstyle. The Laser Blaster has much better overall DPS, but when targetting a heavily armored room, the Railgun can be the better option. This becomes more are more apparent near the end-game, where commonly targeted rooms have 4-8 Armor blocks around them.


AI for rooms like the Railgun is relatively straightforward. As long as the Railgun’s AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

Crew Interactions

The Railgun is buffed with the Weapon Weapon stat on Crew. The reload reduction formula applied when the Railgun is buffed can be found here.

Ammo Statistics

Level Capacity Clock To Reach
26420m 7s
57620m 16s


  • The Railgun's ammo was officially added on July 16th, 2019. Before that, it was implemented and removed multiple times due to bugs or accidents during production.


Powered Rooms

Weapon Rooms

Weapon Rooms: Mineral Mining LaserBolterKias PhaserK BlasterMinigunPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterRailgunPhoton DisruptorEMP CannonIon Cannon

Consumable/Platform Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform

Defense Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletFlower GardensAndroid StudioVisiri MechbayZongzi FactoryRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator

Support Rooms

Supports Via Healing: Med BayToiletFlower Gardens

Reactors: Small ReactorFusion ReactorCoal ReactorPower CapacitorLarge ReactorBackup Capacitor

Community content is available under CC-BY-SA unless otherwise noted.