|Security Gate||Small Gas Trap|
|Level 1||Level 2||Level 3||Level 4|
|Level 5||Level 6||Level 7||Level 8|
|Icon||Size||Power Consumption||Stat Enhancement||AI Category|
|Level||Reload Time||Crew Damage||Innate Armor||Cost||Ship Level Required|
The Security Gate is a 1x2 Trap room unlocked at level three. It's a decent counter to the Teleport, with each full charge dealing rather high amounts of Crew Damage to any enemy Crew unlucky enough to pass through it.
The Security Gate truly shines when placed near commonly boarded targets; examples include the Small Reactor and Teleport. Placing it next to Lifts can also be just as deadly. Armor, although not necessary due to innate Armor, is still recommended due to the Security Gate's small size and low power consumption.
When To Use
The Security Gate is a great way to kill boarders in the early-game. However, it becomes less and less useful near mid-game, as more effective anti-boarder tactics are needed. Its damage is rather weak and cannot kill strong boarders. Even worse, the Security Gate is a massive target due to its small Crew capacity and low power.
The below AI command depowers the Security Gate whenever the enemy Teleport is destroyed or missing. However, due to the limits of Python 1.0, the AI command may continue to send power even if there are no enemy boarders left, or worse, power off when there are still enemy boarders onboard.
Enemy Teleport HP > 0% -> Increase Power By 1 None -> Set Zero Power
After Python 3.x is researched, a much more effective AI command is available. Do note that there is a small window of time an enemy boarder is able to walk through the Security Gate due to its reload time.
Friendly Room Has Enemy -> Increase Power By 1 None -> Set Zero Power
The Security Gate cannot be buffed with Crew.
Weapon Rooms: Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon