|Security Gate||Small Gas Trap|
|Level 1||Level 2||Level 3||Level 4|
|Level 5||Level 6||Level 7||Level 8|
|Icon||Size||Power Consumption||Stat Enhancement||AI Category|
|Level||Reload Time||Crew Damage||Innate Armor||Cost||Ship Level Required|
The Security Gate is a 1x2 trap room unlocked at level three. Each reload cycle of the Security Gate will damage all enemy Crew currently inside of it. With its low power consumption, it's a rather decent counter to the Teleport.
Placement of the Security Gate is the key to using it effectively. The best places to put the Security Gate would be near commonly boarded targets, examples include the Small Reactor, Teleport, Shield Generator, etc. Armoring the Security Gate isn't necessary due to its innate Armor, but it's still recommended due to its small size and low maximum power.
When To Use
The Security Gate is a great way to defend against boarders in the early-game. However, starting in the mid-game, more effective ways of dealing with enemy boarders should be considered. The Security Gate's damage isn't adequate to take down tanky boarders, and high DPS ships can focus fire the Security Gate and deal massive amounts of hull damage. This is especially easy with the Security Gate due to its power and one Crew capacity.
Below is an AI command that automatically depowers the Security Gate when the enemy Teleport is destroyed or not present. Since the Security Gate only damages enemy boarders, there is no need to power it when the Teleport isn't functioning. However, there are 2 main drawbacks when using this AI command. If the enemy Teleport has no Crew inside of it, the Security Gate will still be powered. In addition, this does not take into account any boarders already on your ship.
Enemy Teleport HP > 0% -> Increase Power By 1 None -> Set Zero Power
A more advanced version of the above AI command can be unlocked after researching Python 3.x. It's much better at saving power when compared to the previous one since it isn't affected by its drawbacks. However, that doesn't mean it has no drawbacks of its own. If an enemy boarder beams onto your ship, there is a small window of opportunity where they can walk in the Security Gate without taking damage.
Friendly Room Has Enemy -> Increase Power By 1 None -> Set Zero Power
The Security Gate cannot be buffed with Crew.