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Security Gate   Small Gas Trap

SecurityGate8
"A defensive security gate to prevent enemies from passing through your ship. Requires power to operate."

SecurityGate1
SecurityGate2
SecurityGate3
SecurityGate4
Level 1 Level 2 Level 3 Level 4
SecurityGate5
SecurityGate6
SecurityGate7
SecurityGate8
Level 5 Level 6 Level 7 Level 8

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 1 1 1 1 1 2 2 2 2
Icon Size PowerPowerIcon Consumption Stat Enhancement AI Category
SecurityGateIcon1x20-1NoneSecurity Room
Level Reload Time Crew Damage Innate Armor Cost
Mineral
Ship Level Required
12s4501.5K3
22s55010K4
32s75025K4
42s85050K5
51.875s8100100K6
61.875s9100250K7
71.75s9100750K8
81.75s101001.4M9

Summary

The Security Gate is a 1x2 trap room unlocked at level three. Each reload cycle of the Security Gate will damage all enemy Crew currently inside of it. With its low power consumption, it's a rather decent counter to the Teleport.

Usage

In Combat

Placement of the Security Gate is the key to using it effectively. The best places to put the Security Gate would be near commonly boarded targets, examples include the Small Reactor, Teleport, Shield Generator, etc. Armoring the Security Gate isn't necessary due to its innate Armor, but it's still recommended due to its small size and low maximum power.

When To Use

The Security Gate is a great way to defend against boarders in the early-game. However, starting in the mid-game, more effective ways of dealing with enemy boarders should be considered. The Security Gate's damage isn't adequate to take down tanky boarders, and high DPS ships can focus fire the Security Gate and deal massive amounts of hull damage. This is especially easy with the Security Gate due to its power and one Crew capacity.

AI

Below is an AI command that automatically depowers the Security Gate when the enemy Teleport is destroyed or not present. Since the Security Gate only damages enemy boarders, there is no need to power it when the Teleport isn't functioning. However, there are 2 main drawbacks when using this AI command. If the enemy Teleport has no Crew inside of it, the Security Gate will still be powered. In addition, this does not take into account any boarders already on your ship.


Enemy Teleport HP > 0% -> Increase Power By 1
None -> Set Zero Power


A more advanced version of the above AI command can be unlocked after researching Python 3.x. It's much better at saving power when compared to the previous one since it isn't affected by its drawbacks. However, that doesn't mean it has no drawbacks of its own. If an enemy boarder beams onto your ship, there is a small window of opportunity where they can walk in the Security Gate without taking damage.


Friendly Room Has Enemy -> Increase Power By 1
None -> Set Zero Power

Crew Interactions

The Security Gate cannot be buffed with Crew.

Gallery


Powered Rooms


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