Security Gate | Small Gas Trap |

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Level 1 | Level 2 | Level 3 | Level 4 |
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Level 5 | Level 6 | Level 7 | Level 8 |
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
Icon | Size | Power![]() |
Stat Enhancement | AI Category |
---|---|---|---|---|
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1x2 | 0-1 | None | Security Room |
Level | Reload Time | Crew Damage | Innate Armor | Cost![]() |
Ship Level Required |
---|---|---|---|---|---|
1 | 2s | 4 | 50 | 1.5K | 3 |
2 | 2s | 5 | 50 | 10K | 4 |
3 | 2s | 7 | 50 | 25K | 4 |
4 | 2s | 8 | 50 | 50K | 5 |
5 | 1.875s | 8 | 100 | 100K | 6 |
6 | 1.875s | 9 | 100 | 250K | 7 |
7 | 1.75s | 9 | 100 | 750K | 8 |
8 | 1.75s | 10 | 100 | 1.4M | 9 |
Summary
The Security Gate is a 1x2 Trap room unlocked at level three. It's a decent counter to the Teleport, with each full charge dealing rather high amounts of Crew Damage to any enemy Crew unlucky enough to pass through it.
Usage
In Combat
The Security Gate truly shines when placed near commonly boarded targets; examples include the Small Reactor and Teleport. Placing it next to Lifts can also be just as deadly. Armor, although not necessary due to innate Armor, is still recommended due to the Security Gate's small size and low power consumption.
When To Use
The Security Gate is a great way to kill boarders in the early-game. However, it becomes less and less useful near mid-game, as more effective anti-boarder tactics are needed. Its damage is rather weak and cannot kill strong boarders. Even worse, the Security Gate is a massive target due to its small Crew capacity and low power.
AI
The below AI command depowers the Security Gate whenever the enemy Teleport is destroyed or missing. However, due to the limits of Python 1.0, the AI command may continue to send power even if there are no enemy boarders left, or worse, power off when there are still enemy boarders onboard.
Enemy Teleport HP > 0% -> Increase Power By 1
None -> Set Zero Power
After Python 3.x is researched, a much more effective AI command is available. Do note that there is a small window of time an enemy boarder is able to walk through the Security Gate due to its reload time.
Friendly Room Has Enemy -> Increase Power By 1
None -> Set Zero Power
Crew Interactions
The Security Gate cannot be buffed with Crew.
Gallery
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Consumable/Platform Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Supports Via Healing: Med Bay • Toilet • Flower Gardens
Reactors: Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor