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Laboratory   Starship Researches   Starbase Researches

Summary

Once the Laboratory is onboard the Starbase, a Fleet can begin researching various upgrades and technologies to further improve their Starbase. Researches will either cost Supplies Supplies or Starbux Starbux, and they can be instantly completed by paying additional Starbux.

The below table of contents displays every single research available to Starbases. A research's Laboratory requirement for their first level determines its category placement. Alternatively, hitting Ctrl + F or Command + F and typing in keywords can be done to navigate the page on PC/Mac. Due to page size, uses for the more elaborate researches are found on their respective pages.


Level 1 Laboratory Researches

Advanced Engineering

AdvancedEngineering
"Increases the amount of rooms a Starbase can build/upgrade simultaneously."

Statistics
Level Description
1"Allows up to 3 systems to be constructed simultaneously"
2"Allows up to 4 systems to be constructed simultaneously"
3"Allows up to 5 systems to be constructed simultaneously"
Level Upgrade Laboratory Level Starbase Level Required
Cost
Starbux
Time
Clock
11505s13
245010s13
31K15s13

Stickers

StickersResearch
"Allows a Fleet to paste colorful Stickers onto their Starbase! Or they can add depressing ones, we don't judge."

Statistics
Level Description
1"Allows a sticker to be added to your ship in the ship designer."
2"Allows multiple stickers to be added to your ship in the ship designer."
3"Allows a load of stickers to be added to your ship in the ship designer."
Name Level Upgrade Laboratory Level Starbase Level Required
Cost Time
Sticker11.5K Supplies10s Clock13
Stickers2150 Starbux10m Clock35
More Stickers3450 Starbux15m Clock57

Rocket

RocketMissileResearch
"Upgrades the Rocket Missile, increasing damage and cost. No level 1 this time, the Rocket Missile came with the packaging!"

Statistics
Level Description
2-5"Improvements to the standard rocket warhead results in higher damage."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
22.5K3h13
317.5K18h35
460K2d 6h57
5175K3d 18h67

Jungler

JunglerMissileResearch
"Unlocks and upgrades the Jungle Missile, increasing damage and cost. No, the warheads are not replaced with farts at later levels."

Statistics
Level Description
1"Recent chemical warfare discoveries have allowed us to fit neurotoxin gas to our warheads."
2-5"Biolab engineers can increase the toxicity of neurotoxins in our warheads."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
11.5K1h13
26K3h13
330K18h35
490K2d 6h57
5275K3d 18h67

Penetrator Missiles

PenetratorMissileResearch
"Unlocks and upgrades the Penetrator Missile, increasing damage and cost. Don't take it the wrong way and we'll be fine ;)."

Statistics
Level Description
1"Special hull-buster missile technology that is designed to inflict direct damage to the core stability of the enemy ship hull."
2-5"Upgrading the penetrator warhead to cause extra hull damage."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
11.5K1h13
26K12h35
330K1d 12h35
490K2d 6h57
5300K3d 18h67

Mimic Missiles

MimicMissileResearch
"Upgrades the Mimic Missile, increasing damage and cost. No level 1 this time, the Mimic Missile came with the packaging!"

Statistics
Level Description
2-5"Improves the mimic missile array to deal additional damage."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
25K3h13
310K6h24
417.5K18h35
535K1d 12h46
660K2d 6h57

Ammo Recycling

AmmoRecyclingResearch
"A certain percentage of Missiles, Crafts, Androids, and Cores are given back after a Starbase is attacked."

Statistics
Level Description
1"Your crew can train to automatically recycle up to 30% of craft and ammo from used shells during defence. 15% via rebuild and 15% in ammo vault."
2"Your crew can train to automatically recycle up to 50% of craft and ammo from used shells during defence. 25% via rebuild and 25% in ammo vault."
3"Your crew can train to automatically recycle up to 60% of craft and ammo from used shells during defence. 30% via rebuild and 30% in ammo vault."
4"Your crew can train to automatically recycle up to 80% of craft and ammo from used shells during defence. 40% via rebuild and 40% in ammo vault."
Level Salvaged Ammo Ammo Upgrade Laboratory Level Starbase Level Required
Rebuilt
Ammo
Boxed
Ammo
Cost
Supplies
Time
Clock
115%15%1K30m13
225%25%10K4h24
330%30%30K8h46
440%40%225K18h67

Starbase Hull Expansion

StarshipHullExpansionResearch
"Allows a Fleet to expand their Starbase. The grids gained AKA Grid B, can only hold Resource Rooms and Lifts."

Statistics
Level Description
1"Allows Starbase Hulls to be expanded for extra resource space but with a reduced HP and at significant cost."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
17.5K6h13

Level 2 Laboratory Researches

Nanotech Paint

PaintResearch
"Allows a Fleet to Paint their Starbase and apply Skins. So colorful!"

Statistics
Level Description
1"Optional Technology. Allows your ship to be repainted from the Shipyard."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Starbux
Time
Clock
13005s24

Mini Droid

MiniDroidHD
"Unlocks and upgrades the Mini Droid, increasing stats and cost. This all-in-one Android does everything! Albeit extremely mediocre."

Statistics
Level Description
1"Engineers can develop a low cost, all purpose, miniature droid to service the Starbase."
2-3"Engineers can improve the low cost, all purpose, miniature droid with improved parts."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
15K4h24
212.5K12h35
332.5K18h46

EMP Technology

EMPMissileResearch
"Unlocks and upgrades the EMP Missile, increasing damage and cost. It has gotten so advanced not even turning the room off and on again will work!"

Statistics
Level Description
1"Our scientists can research a way to deliver EMP payload in our projectile missiles."
2-5"Our scientists can improve the effectiveness of EMP based weapons."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
15K12h24
217.5K18h35
350K1d 12h46
4150K2d 6h57
5300K3d 18h67

Modularization

ModularizationResearch
"Unlocks the ability to place Modules in Rooms. Now they can finally add that back scratcher!"

Statistics
Level Description
1"Architects can unlock the ability to customize rooms using various module components."
2-3"Architects can unlock the ability to customize rooms with additional components."
Level Module Limit Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
116.5K12h24
2240K1d 12h46
35250K3d 18h67

Python

PythonResearch
"Your Fleet installed some "100% virus-free no scam" plugins and unlocked new AI commands."

Statistics
Level Description
1-2"Additional AI Scripting Options."
Level Terminology Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
1Python7.5K6h24
2Python 2.0200K4d 12h67

Level 3 Laboratory Researches

Collector Bot 3K

CollectorBot3KResearch
"Puts all uncollected Missiles, Androids, Crafts, and Resources in a box a Fleet member can collect at the Bridge."

Statistics
Level Description
1"Are you tired of manually collecting resources? Introducing Collector Bot 3K! Automatically puts stuff in a nice box for you in the Bridge."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Starbux
Time
Clock
1255s35

Incendiary Technology

ScarletMissileResearch
"Unlocks and upgrades the Scarlet Missile, increasing damage and cost. And no, the Missile doesn't play your Fleet's disstrack."

Statistics
Level Description
1"Pyro experts can design a new range of incendiary weapons using the latest space pyro technology."
2-4"Pyro experts can improve the flammability of our pyro weapons range."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
112.5K12h35
250K1d 12h46
3150K2d 6h57
4300K3d 18h67

Level 4 Laboratory Researches

Supply Chain Automation

SupplyChainAutomationResearch
"Adds a button that rearms all Modules along with queuing any consumed Missiles, Androids, Crafts, and Cores to be rebuilt."

Statistics
Level Description
1"Unlocks option to rearm most ship weapons and modules quickly."
Level Upgrade Research Prerequisite Laboratory Level Starbase Level Required
Cost
Starbux
Time
Clock
15010sCollector Bot 3K46

Javelin Missiles

JavelinMissileResearch
"Unlocks and upgrades the Javelin Missile, increasing damage and cost. With this Missile, Armor will say, 'Am I a joke to you?'"

Statistics
Level Description
1"Cutting-edge armor-piercing technology has allowed for the creation of specialized missiles that can ignore the target's armor to deal maximum damage."
2-4"Upgrading the javelin missile will increase AP damage."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
130K18h46
250K1d 12h46
375K3d57
4175K3d 9h67



Game Features


Fleet Related

FleetsTournamentStarbase Researches


Player Related

LeaguesStarship ResearchesDropshipMerchant ShipAd BlimpsTapjoy ShipObjectives


Research Usage

gBayDay TraderCollector Bot 3KSupply Chain AutomationAtomic Dissassembly


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