Summary
Once the Laboratory is onboard the Starbase , a Fleet can begin researching various upgrades and technologies to further improve their Starbase. Researches will either cost Supplies or Starbux , and they can be instantly completed by paying additional Starbux.
The below table of contents displays every single research available to Starbases. A research's Laboratory requirement for their first level determines its category placement. Alternatively, hitting Ctrl + F or Command + F and typing in keywords can be done to navigate the page on PC/Mac. Due to page size, uses for the more elaborate researches are found on their respective pages.
Level 1 Laboratory Researches
"Increases the amount of rooms a Starbase can build/upgrade simultaneously."
Statistics
Level
Description
1
"Allows up to 3 systems to be constructed simultaneously"
2
"Allows up to 4 systems to be constructed simultaneously"
3
"Allows up to 5 systems to be constructed simultaneously"
Level
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
1
150
5s
1
3
2
450
10s
1
3
3
1K
15s
1
3
"Allows a Fleet to paste colorful Stickers onto their Starbase! Or they can add depressing ones, we don't judge."
"Upgrades the Rocket Missile , increasing damage and cost. No level 1 this time, the Rocket Missile came with the packaging!"
Statistics
Level
Description
2-5
"Improvements to the standard rocket warhead results in higher damage."
Level
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
2
2.5K
3h
1
3
3
17.5K
18h
3
5
4
60K
2d 6h
5
7
5
175K
3d 18h
6
7
"Unlocks and upgrades the Jungle Missile , increasing damage and cost. No, the warheads are not replaced with farts at later levels."
Statistics
Level
Description
1
"Recent chemical warfare discoveries have allowed us to fit neurotoxin gas to our warheads."
2-5
"Biolab engineers can increase the toxicity of neurotoxins in our warheads."
Level
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
1
1.5K
1h
1
3
2
6K
3h
1
3
3
30K
18h
3
5
4
90K
2d 6h
5
7
5
275K
3d 18h
6
7
"Unlocks and upgrades the Penetrator Missile , increasing damage and cost. Don't take it the wrong way and we'll be fine ;)."
Statistics
Level
Description
1
"Special hull-buster missile technology that is designed to inflict direct damage to the core stability of the enemy ship hull."
2-5
"Upgrading the penetrator warhead to cause extra hull damage."
Level
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
1
1.5K
1h
1
3
2
6K
12h
3
5
3
30K
1d 12h
3
5
4
90K
2d 6h
5
7
5
300K
3d 18h
6
7
"Upgrades the Mimic Missile , increasing damage and cost. No level 1 this time, the Mimic Missile came with the packaging!"
Statistics
Level
Description
2-5
"Improves the mimic missile array to deal additional damage."
Level
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
2
5K
3h
1
3
3
10K
6h
2
4
4
17.5K
18h
3
5
5
35K
1d 12h
4
6
6
60K
2d 6h
5
7
"A certain percentage of Missiles , Crafts , Androids , and Cores are given back after a Starbase is attacked."
"Allows a Fleet to expand their Starbase. The grids gained AKA Grid B, can only hold Resource Rooms and Lifts ."
Statistics
Level
Description
1
"Allows Starbase Hulls to be expanded for extra resource space but with a reduced HP and at significant cost."
Level
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
1
7.5K
6h
1
3
Level 2 Laboratory Researches
"Allows a Fleet to Paint their Starbase and apply Skins . So colorful!"
Statistics
Level
Description
1
"Optional Technology. Allows your ship to be repainted from the Shipyard."
Level
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
1
300
5s
2
4
"Unlocks and upgrades the Mini Droid , increasing stats and cost. This all-in-one Android does everything! Albeit extremely mediocre."
Statistics
Level
Description
1
"Engineers can develop a low cost, all purpose, miniature droid to service the Starbase."
2-3
"Engineers can improve the low cost, all purpose, miniature droid with improved parts."
Level
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
1
5K
4h
2
4
2
12.5K
12h
3
5
3
32.5K
18h
4
6
"Unlocks and upgrades the EMP Missile , increasing damage and cost. It has gotten so advanced not even turning the room off and on again will work!"
Statistics
Level
Description
1
"Our scientists can research a way to deliver EMP payload in our projectile missiles."
2-5
"Our scientists can improve the effectiveness of EMP based weapons."
Level
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
1
5K
12h
2
4
2
17.5K
18h
3
5
3
50K
1d 12h
4
6
4
150K
2d 6h
5
7
5
300K
3d 18h
6
7
"Unlocks the ability to place Modules in Rooms . Now they can finally add that back scratcher!"
Statistics
Level
Description
1
"Architects can unlock the ability to customize rooms using various module components."
2-3
"Architects can unlock the ability to customize rooms with additional components."
Level
Module Limit
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
1
1
6.5K
12h
2
4
2
2
40K
1d 12h
4
6
3
5
250K
3d 18h
6
7
"Your Fleet installed some "100% virus-free no scam" plugins and unlocked new AI commands."
Statistics
Level
Description
1-2
"Additional AI Scripting Options."
Level
Terminology
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
1
Python
7.5K
6h
2
4
2
Python 2.0
200K
4d 12h
6
7
Level 3 Laboratory Researches
"Puts all uncollected Missiles , Androids , Crafts , and Resources in a box a Fleet member can collect at the Bridge ."
Statistics
Level
Description
1
"Are you tired of manually collecting resources? Introducing Collector Bot 3K! Automatically puts stuff in a nice box for you in the Bridge."
Level
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
1
25
5s
3
5
"Unlocks and upgrades the Scarlet Missile , increasing damage and cost. And no, the Missile doesn't play your Fleet's disstrack."
Statistics
Level
Description
1
"Pyro experts can design a new range of incendiary weapons using the latest space pyro technology."
2-4
"Pyro experts can improve the flammability of our pyro weapons range."
Level
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
1
12.5K
12h
3
5
2
50K
1d 12h
4
6
3
150K
2d 6h
5
7
4
300K
3d 18h
6
7
Level 4 Laboratory Researches
"Adds a button that rearms all Modules along with queuing any consumed Missiles , Androids , Crafts , and Cores to be rebuilt."
Statistics
Level
Description
1
"Unlocks option to rearm most ship weapons and modules quickly."
"Unlocks and upgrades the Javelin Missile , increasing damage and cost. With this Missile, Armor will say, 'Am I a joke to you?'"
Statistics
Level
Description
1
"Cutting-edge armor-piercing technology has allowed for the creation of specialized missiles that can ignore the target's armor to deal maximum damage."
2-4
"Upgrading the javelin missile will increase AP damage."
Level
Upgrade
Laboratory Level
Starbase Level Required
Cost
Time
1
30K
18h
4
6
2
50K
1d 12h
4
6
3
75K
3d
5
7
4
175K
3d 9h
6
7
Game Features
Fleet Related
Fleets • Tournament • Starbase Researches
Player Related
Leagues • Starship Researches • Dropship • Merchant Ship • Ad Blimps • Tapjoy Ship • Objectives • Achievements
Research Usage
gBay • Day Trader • Collector Bot 3K • Supply Chain Automation • Atomic Dissassembly