Summary
Once the Laboratory is onboard the player's Starship , he/she can begin researching various upgrades and technologies to further improve their ship. Researches will either cost Gas or Starbux , and they can be instantly completed by paying additional Starbux.
The below table of contents displays every single research available to Starships. A research's Laboratory requirement for their first level determines its category placement. Alternatively, hitting Ctrl + F or Command + F and typing in keywords can be done to navigate the page on PC/Mac. Due to page size, uses for the more elaborate researches are found on their respective pages.
Level 1 Laboratory Researches
"Increases the amount of rooms the player can build/upgrade simultaneously."
Statistics
Level
Description
1
"Allows up to 3 systems to be constructed simultaneously"
2
"Allows up to 4 systems to be constructed simultaneously"
3
"Allows up to 5 systems to be constructed simultaneously"
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
150
5s
1
3
2
450
10s
1
3
3
1K
15s
1
3
"Allows the player to paste colorful Stickers onto their ship! Or they can add depressing ones, we don't judge."
"Unlocks two new Crew draw options that cost Starbux . One can potentially give 3-5 star Crew while the other can potentially give 4-5 star Crew. Remember to show state ID!"
Statistics
Level
Description
1
"Allow access to recruit better crew."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
2.5K
20m
1
3
"Unlocks the Gray Ships and all their glory! Just make sure you have 2.2K Starbux for the switch..."
Statistics
Level
Description
1
"UFO Research. Unlocks alien ship and weapons technology."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
5K
8h
1
3
"Unlocks the gBay market, with level 2 and 3 increasing how many Items the player can list at once. Even better, causing a market crash is legal!"
Statistics
Level
Description
1
"Gain access to gBay marketplace. Allows one listing. Subject to 20% gBay success fee."
2
"For real merchants. Allows two simultaneous listings on gBay. Subject to 20% gBay success fee."
3
"For diamond entrepreneurs. Allows three simultaneous listings on gBay. Subject to 20% gBay success fee."
Level
Listing Slots
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
1
1.5K
3h
1
3
2
2
30K
18h
3
5
3
3
65K
3d
5
7
"Upgrades the Rocket Missile , increasing damage and cost. No level 1 this time, the Rocket Missile came with the packaging!"
Statistics
Level
Description
2-6
"Improvements to the standard rocket warhead results in higher damage."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
2
2.5K
3h
1
3
3
17.5K
18h
3
5
4
60K
2d 6h
5
7
5
175K
3d 18h
6
7
6
500K
1w 12h
7
8
7
1M
1w
11
12
"Unlocks and upgrades the Jungle Missile , increasing damage and cost. No, the warheads are not replaced with farts at later levels."
Statistics
Level
Description
1
"Recent chemical warfare discoveries have allowed us to fit neurotoxin gas to our warheads."
2-6
"Biolab engineers can increase the toxicity of neurotoxins in our warheads."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
1.5K
1h
1
3
2
6K
3h
1
3
3
30K
18h
3
5
4
90K
2d 6h
5
7
5
275K
3d 18h
6
7
6
750K
1w 12h
7
8
7
1.5M
1w
11
12
"Unlocks and upgrades the Penetrator Missile , increasing damage and cost. Don't take it the wrong way and we'll be fine ;)."
Statistics
Level
Description
1
"Special hull-buster missile technology that is designed to inflict direct damage to the core stability of the enemy ship hull."
2-6
"Upgrading the penetrator warhead to cause extra hull damage."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
1.5K
1h
1
3
2
6K
12h
3
5
3
30K
1d 12h
3
5
4
90K
2d 6h
5
7
5
300K
3d 18h
6
7
6
1M
1w 12h
8
9
7
2M
1w
11
12
"A certain percentage of Missiles , Crafts , Androids , and Cores are given back after the player is attacked."
"Reduces the amount of Gas needed to level up Crew. Hooray for budget cuts!"
Statistics
Level
Description
1
"Reduce character level up cost by 5 percent"
2
"Reduce character level up cost by 10 percent"
3
"Reduce character level up cost by 15 percent"
4
"Reduce character level up cost by 20 percent"
5
"Reduce character level up cost by 25 percent"
6
"Reduce character level up cost by 30 percent"
7
"Reduce character level up cost by 35 percent"
Level
Crew Level Up Cost
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
-5%
1.5K
2h
1
3
2
-10%
5K
3h
1
3
3
-15%
25K
1d 12h
3
5
4
-20%
75K
2d 6h
5
7
5
-25%
250K
3d 18h
6
7
6
-30%
750K
1w 12h
7
8
7
-35%
1.5M
2w
8
9
Level 2 Laboratory Researches
"Allows the player to Paint their ship and apply Skins . So colorful!"
Statistics
Level
Description
1
"Optional Technology. Allows your ship to be repainted from the Shipyard."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
300
5s
2
4
"Unlocks and upgrades the EMP Missile , increasing damage and cost. It has gotten so advanced not even turning the room off and on again will work!"
Statistics
Level
Description
1
"Our scientists can research a way to deliver EMP payload in our projectile missiles."
2-6
"Our scientists can improve the effectiveness of EMP based weapons."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
5K
12h
2
4
2
17.5K
18h
3
5
3
50K
1d 12h
4
6
4
150K
2d 6h
5
7
5
300K
3d 18h
6
7
6
750K
5d
7
8
7
2M
5d
11
12
"Unlocks the ability to scan Ships for 2 Starbux . Get access to the enemy's layout with Crew , Room , and Module info. The enemy also gains 1 Starbux whenever he/she gets scanned, a win... still a loss huh."
Statistics
Level
Description
1
"You will be able to scan and view the inside of opponent's ships."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
6K
8h
2
4
"Unlocks the ability to place Modules in Rooms . Now you can finally add that back scratcher!"
Statistics
Level
Description
1
"Architects can unlock the ability to customize rooms using various module components."
2-3
"Architects can unlock the ability to customize rooms with additional components."
Level
Module Limit
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
1
6.5K
12h
2
4
2
2
40K
1d 12h
4
6
3
5
250K
3d 18h
6
7
"You installed some "100% virus-free no scam" plugins and unlocked new AI commands."
Statistics
Level
Description
1-2
"Additional AI Scripting Options."
3
"Advanced Conditional AI Scripting Options."
Level
Terminology
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
Python
7.5K
6h
2
4
2
Python 2.0
200K
4d 12h
6
7
3
Python 3.x
1.3M
5d 6h
8
9
"Hit the Gym even harder with these upgrades! Sadly, it still doesn't come with a free T-Shirt."
Statistics
Level
Description
1
"As seen on TV. Magically improves effectiveness of all DIY training."
2
"Improves professional gym program efficiency."
3
"Improves military grade training efficiency."
4
"As seen on TV. Magically improves effectiveness of all DIY training."
5
"Further improves effectiveness of professional training programs."
6
"Further improves effectiveness of military training programs."
Level
Terminology
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
Fitness 101
7.5K
12h
2
4
2
Fitness 102
20K
18h
3
5
3
Fitness 103
40K
1d 12h
4
6
4
Fitness 201
600K
5d
7
8
5
Fitness 202
1.5M
1w 12h
8
9
6
Fitness 203
2M
1w 3d
9
10
Level 3 Laboratory Researches
"Puts all uncollected Missiles , Androids , Crafts , Cores , and Resources in a box the player can collect at the Bridge ."
Statistics
Level
Description
1
"Are you tired of manually collecting resources? Introducing Collector Bot 3K! Automatically puts stuff in a nice box for you in the Bridge."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
75
5s
3
5
"Get real time data about an item! Get access to price ranges, trend lines, previous sales, and how much an item has decreased/increased in price over the last 24 hours."
Statistics
Level
Description
1
"Gain access to pricing change, historical chart, and open interest information when trading on gBay Market."
Level
Upgrade
Research Prerequisite
Laboratory Level
Ship Level Required
Cost
Time
1
150
10s
Commerce
3
5
"Unlocks and upgrades the Scarlet Missile , increasing damage and cost. And no, the Missile doesn't play your disstrack."
Statistics
Level
Description
1
"Pyro experts can design a new range of incendiary weapons using the latest space pyro technology."
2-6
"Pyro experts can improve the flammability of our pyro weapons range."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
12.5K
12h
3
5
2
50K
1d 12h
4
6
3
150K
2d 6h
5
7
4
300K
3d 18h
6
7
5
500K
5d
7
8
6
1.4M
2w
8
9
7
2M
2w
11
12
Level 4 Laboratory Researches
"Adds a button that rearms all Modules along with queuing any consumed Missiles , Androids , Crafts , and Cores to be rebuilt."
Statistics
Level
Description
1
"Unlocks option to rearm most ship weapons and modules quickly."
"Unlocks and upgrades the Javelin Missile , increasing damage and cost. With this Missile, Armor will say, 'Am I a joke to you?'"
Statistics
Level
Description
1
"Cutting-edge armor-piercing technology has allowed for the creation of specialized missiles that can ignore the target's armor to deal maximum damage."
2-6
"Upgrading the javelin missile will increase AP damage."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
30K
18h
4
6
2
50K
1d 12h
4
6
3
75K
3d
5
7
4
175K
3d 9h
6
7
5
450K
3d 18h
7
8
6
1M
1w 12h
8
9
7
2M
1w
11
12
Level 5 Laboratory Researches
"Head to class more prepared and tired than ever! Cheat sheets not included."
Statistics
Level
Description
1-6
"Improve academic facilities and materials to increase training yield."
Level
Terminology
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
Education 101
50K
12h
5
7
2
Education 102
175K
18h
6
7
3
Education 103
350K
1d 12h
7
8
4
Education 201
1M
5d
8
9
5
Education 202
1.5M
1w 12h
9
10
6
Education 203
2M
1w 3d
10
11
"Upgrades the Stinger Craft , increasing damage and cost. No level 1 this time, the Stinger Craft came with the packaging!"
Statistics
Level
Description
2-8
"Advances in starship technology allows for better designs for the scout class fighter, improving firing rate and speed."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
2
25K
18h
5
7
3
50K
1d 3h
6
7
4
75K
1d 12h
6
7
5
150K
2d 6h
7
8
6
500K
3d
8
9
7
700K
3d 18h
9
10
8
1M
5d 6h
10
11
9
1.5M
5d
11
12
"Upgrades the Interceptor Craft , increasing damage and cost. No level 1 this time, the Interceptor Craft came with the packaging!"
Statistics
Level
Description
2-8
"Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
2
50K
1d 12h
5
7
3
100K
2d 6h
6
7
4
150K
3d
6
7
5
200K
4d 12h
7
8
6
1M
6d
8
9
7
1.4M
1w 12h
9
10
8
1.5M
1w 1d 6h
10
11
9
2M
1w 1d
11
12
"Upgrades the Defender Craft , increasing damage and cost. No level 1 this time, the Defender Craft came with the packaging!"
Statistics
Level
Description
2-8
"Advanced Defender schematics can be developed to increase Defender combat effectiveness."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
2
100K
3d
5
7
3
150K
3d 9h
6
7
4
200K
4d 12h
6
7
5
250K
6d 18h
7
8
6
1M
1w 1d
8
9
7
1.5M
1w 2d 18h
9
10
8
2M
2w
10
11
9
3M
2w
11
12
"Upgrades the Service Droid , increasing stats and cost. No level 1 this time, the Service Droid came with the packaging!"
Statistics
Level
Description
2-5
"Improvements to the standard service droid to be more durable and repair quicker."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
2
150K
1d 12h
5
7
3
500K
2d 6h
7
8
4
1.3M
3d 18h
8
9
5
2M
6d
9
10
6
2.5M
6d
11
12
"Unlocks and upgrades the Defender Droid , increasing stats and cost. Stab those pesky boarders with this remodelled toaster!"
Statistics
Level
Description
1
"Engineers can develop a heavily armoured defensive droid to protect our ship."
2-5
"Engineers can upgrade the armour and weapons systems on the defence droid."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
150K
1d 12h
5
7
2
500K
2d 6h
7
8
3
1.3M
3d 18h
8
9
4
2M
6d
9
10
5
2.5M
6d 18h
10
11
6
3M
6dh
11
12
Level 6 Laboratory Researches
"Unlocks and upgrades the Firehawk Craft , increasing damage and cost. Flame the enemy ship with insults! (Not really)"
Statistics
Level
Description
1
"A new type of assault craft can be developed utilising latest developments in incendiary technology."
2-8
"Improve the combat effectiveness of the Firehawk."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
200K
2d 6h
6
7
2
250K
3d 9h
6
7
3
300K
4d 12h
7
8
4
350K
6d 18h
7
8
5
1M
1w 1d
8
9
6
1.25M
1w 2d
9
10
7
1.5M
1w 2d 18h
10
11
8
2M
2w
10
11
9
3M
2w
11
12
Level 7 Laboratory Researches
"Allows you to dissassemble most Items into Stardust ."
Statistics
Level
Description
1
"A breakthrough in atomic scale technology now allows for the dismantling of equipment and tools into a new malleable resource."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
150
10s
7
8
"Unlocks and upgrades the Corsair Craft , increasing damage and cost. Become an IT's worst nightmare in an instant!"
Statistics
Level
Description
1
"Our engineers have worked hard to develop a corvette class vessel capable of launching EMP attacks."
2-8
"Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
250K
2d 6h
7
8
2
400K
3d 9h
7
8
3
1M
4d 12h
8
9
4
1.3M
6d 18h
8
9
5
1.6M
1w 1d 6h
9
10
6
1.8M
1w 2d
9
10
7
2M
1w 2d 18h
10
11
8
2.3M
2w
10
11
9
3M
2w
11
12
"Unlocks and upgrades the Boarder Droid , increasing stats and cost. Watch these bad boys teleport straight into a Security Gate !"
Statistics
Level
Description
1
"Engineers can develop a quick assault bot to board enemy ships."
2-5
"Improved Boarder Droids can cause additional damage and take extra hits."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
500K
2d 6h
7
8
2
650K
3d
7
8
3
1.3M
3d 18h
8
9
4
2M
6d
9
10
5
2.5M
6d 18h
10
11
6
3M
6d
11
12
Level 9 Laboratory Researches
"Allows the player to expand certain ships. The grids gained AKA Grid B, can only hold Resource Rooms and corridors (EX: Lifts )."
Statistics
Level
Description
1
"Allows basic Starship Hulls to be expanded for extra resource space but with a reduced HP and at significant cost."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
500K
1d 12h
9
10
"Unlocks a bunch of new Starships the player can purchase. It's almost as if it was called Starship Blueprints before..."
Statistics
Level
Description
1
"Leading starship architects are developing new starship hull designs."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
1.5M
5d 6h
9
10
"Two Crew uhhh... "mingle" in a bed to make a new Crew member one rarity higher. Level 40 is the age of consent here!"
Statistics
Level
Description
1
"Biomedical staff have uncovered advanced DNA strain for ship crew. Requires two level 40 crew to activate in bedroom."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
2M
2d 6h
9
10
Level 10 Laboratory Researches
"Upgrades the Ion Core , increasing Volley count and cost. No level 1 this time, the Ion Core came with the packaging!"
Statistics
Level
Description
2-4
"Physicists can strengthen our Ion Core Capsules to hold additional charge."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
2
800K
5d 6h
10
11
3
1M
6d 18h
10
11
4
1.5M
1w 12h
10
11
Debug Researches
Impossible Research
"No, you can't research this. Atleast the Scarlet Missile gives +5 Dexterity."
Statistics
Level
Description
1
"Impossible Research"
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
100
30s
99
99
Test Research
"It's impossible Neo! *Insert witty one liner here*"
Statistics
Level
Description
1
"Test Research"
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
100
30s
99
99
Research Mimic missile
"Accidently missed his bus stop to Starbase Researches . The uncapitalized 'm' triggers me."
Statistics
Level
Description
1
"Improves the mimic missile array to deal additional damage."
Level
Upgrade
Laboratory Level
Ship Level Required
Cost
Time
1
100
30s
99
99
Game Features
Fleet Related
Fleets • Tournament • Starbase Researches
Player Related
Leagues • Starship Researches • Dropship • Merchant Ship • Ad Blimps • Tapjoy Ship • Objectives • Achievements
Research Usage
gBay • Day Trader • Collector Bot 3K • Supply Chain Automation • Atomic Dissassembly