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Revision as of 02:07, 8 September 2019
General
Every month, the top 100 Fleets compete in a Tournament. Each week is its own phase, totaling 4 phases. The final phase being where things get serious. What you win Fleet wise hinges on the number of Stars you collect. Defeat your division enemies and rack up as many Stars as you can. The top 50 players also win prizes based on the amount of Trophies they have.
Tournament Phases
Each week during a Tournament is its own phase, totaling 4 phases each month. Phase 1 and 2 are break periods while 3 and 4 are the battle phases, determining placement and reward.
Week 1
Week 1: Pre-Season.
This is a break period. Have a biscuit and chill, nothing is happening right now.
Week 2
Week 2: Drafting.
Organize your Fleets and get some last-minute preparations down and about. Enjoy a coffee or some tea while you're at it.
Week 3
Week 3: Qualifying.
Time to get to work; the Tournament has begun! By the end of week 3, the top 100 Fleets will be placed into 4 Divisions based on the amount of Trophies they have. Inactive members (>2w Offline) do not contribute their Trophies (Slackers!).
- Division A (Top 1-8 Fleets)
- Division B (Top 9-20 Fleets)
- Division C (Top 21-50 Fleets)
- Division D (Top 51-100 Fleets)
Week 4
Week 4: Finals.
Finish that biscuit and get ready! Finals is what it has all been leading up to. What's the target? Well, that would be the other Fleets in your Division. Defeat their members and earn as many Stars as possible. Losses won't cost you Stars (Don't worry, it happens), but it will give the enemy Stars.
If you leave your Fleet during finals (Rude!), the Stars gained for that Fleet will stay with them and will not carry over to another Fleet. Any Stars gained after that is fair game though. Leaving/joining during Finals will also net you a severe prize reduction and the inability to claim the 1st place Division A prize.
Finals Matchmaking
Well, how do I put this bluntly... Matchmaking is a joke during finals. And by that, I mean it's nonexistent. Maximum priority is given to players worth Stars and little elsewhere. Make friends with the Timeout box, because you'll see it a lot. To make it slightly more bearable, special rules are in place.
First, battling any Fleet member will prevent you from fighting said Fleet again for an hour. Second, only 5 battles every 15 minutes are allowed before a timeout. Third, immunities given to players in Div A and B will be shortened the fewer Star targets there are in matchmaking.
Getting Stars
You're cruising in space and blasting Star targets, nice! Obviously, to get the Stars, you have to defeat the enemy. Losing will not cost you Stars, but you won't gain any either. A successful defend or revenge will only net you half the Stars you'd get if you had fought the player normally through matchmaking.
What determines the Stars people are worth? Well, it comes down to this formula Your Trophies/1000 < Stars Gained/50 (Decimals round down). If the formula is false, you'll have a Trophy Star value (TSV). If it's true, you'll have a Replaced Star value (RSV). Enemies using a Trophy Star Value cannot reward a Star value greater than your own TSV, even if they are worth more theoretically. This will not happen if the enemy uses a Replaced Star value.
You also get 6 Bonus Stars per day. They're used up by doubling the Stars gained through victories. Inactive members from Week 3 will not be able to gain Stars during Finals, but they are still worth Stars.
Fleet Division Prizes
Time to claim the reward for all that hard work. Once Stars are tallied up, Fleets receive placement based on the number of Stars achieved. The rewards are split equally across all active members. If your Fleet won the elusive 1st place reward, all active members are given the prize. Members are also given pins based on their placement. New members (>1w) only receive a portion of the prize (No #1 Div A Reward), and inactive players won't get anything.
Individual Division Prizes
The Top 50 players also get rewarded when Finals ends. Trophies are used instead of Stars to determine placement. But wait there's more! Once Finals ends, all players above 5,000 Trophies are dropped back to the 5k mark for a fresh start. The top 3 players are also given pins.
Season Titles
Points are awarded to Fleets based on their Finals placements. At the end of December, the points are tallied up and the winning Fleet is given a very special prize. Members of the top 3 Fleets are also given special pins. For 2018, the season winning Fleet, ZAKI龍 were given the ZAKI龍 Blueprint and a real life Pixel Starships cap.
Dove Store
How To Access The Store
What Are Doves?
Along with Starbux , Tournaments will reward a new currency called Doves . These can be used in the Dove Store to buy a variety of things. Doves can also be obtained through In-App Purchases.
Store Mechanics/Notes
Certain items may be renamed ??? and replaced with if the player does not possess enough Doves to purchase them. Certain items are only available to players in certain divisions (Eligibility determined after finals).
Items are highlighted in green (most buy), yellow (Buy after Green), and red (Don't buy). The limit, in addition to being the purchase limit, also takes into account if the item is already owned. Owning an item will count towards its limit, and counterpart items for rooms/items will also count.
Purchasable Items
Last updated 9/5/2019 |
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Division A 2019 Grand Prize: 70
Limit: 1 per month (Div A Only) |
Division A 2019 Medium Prize: 35
Limit: 1 per month (Div A Only) |
Division A 2019 Small Prize: 15
Limit: 1 per month (Div A Only) |
Division C 2019 Medium Prize Box: 15
Limit: 1 per month (Div C Only) |
Division C 2019 Small Prize Box: 5
Limit: 1 per month (Div C Only) |
Division D 2019 Prize Box: 5
Limit: 1 per month (Div D Only) |
Robo Santa: 40
Limit: 1 |
Reindeer Ears: 7
Limit: 10 |
Reindeer Costume: 7
Limit: 10 |
Reindeer Pants: 7
Limit: 2 |
Maizi: 150
Limit: 1 |
K Cannon: 100
Limit: 1 |
Serious Workshop: 100
Limit: 1 |
Galaxy Gym: 120
Limit: 1 |
Lionheart: 95
Limit: 1 |
Whaler: 2,000
Limit: 1 |
Franky: 250
Limit: 1 |
Shooting Star Sticker: 15
Limit: 100 |
Multi Missile Launcher: 95
Limit: 1 |
Tin Robot: 110
Limit: 1 |
Steampunk Helmet: 90
Limit: 1 |
Steampunk Rifle: 90
Limit: 1 |
Qbot: 65
Limit: 1 |
Steampunk Armor: 90
Limit: 1 |
Steampunk Pants: 90
Limit: 1 |
Cat House: 130
Limit: 1 |
Workshop: 60
Limit: 1 |
Aquarium: 180
Limit: 1 |
Car Garage: 75
Limit: 1 |
Area51 Alien: 110
Limit: 1 |
Phoenix: 130
Limit: 1 |
P.A.N.D.A: 140
Limit: 1 |
Drakian Clone: 100
Limit: 1 |
Cryopod: 100
Limit: 1 |
Toilet: 100
Limit: 1 |
Gas Trap: 80
Limit: 1 |
Ophiuchus: 160
Limit: 1 |
Infected Drakian Clone: 110
Limit: 1 |
Squid: 90
Limit: 1 |
Mini Cannon: 100
Limit: 2 |
Chopsticlaw: 90
Limit: 2 |
Meowy Cat: 35
Limit: 1 |
8Bit Helmet: 15
Limit: 100 |
Dr Dong: 55
Limit: 1 |
Chihuahua: 90
Limit: 1 |
ZD Helmet: 110
Limit: 2 |
Hyclone: 180
Limit: 2 |
4x Carbon: 7
Limit: 100 |
Disintegrator Gate: 150
Limit: 1 |
Energy Barrier: 90
Limit: 2 |
4x Scrap Iron (Fe): 6
Limit: 100 |
4x Gold (Au): 9
Limit: 100 |
Coal Reactor: 120
Limit: 1 |
3x Titanium (Ti): 8
Limit: 100 |
3x Silicon (Si): 9
Limit: 100 |
Dark Matter (Dm): 90
Limit: 100 |
Unknown Material: 130
Limit: 100 |
Prototype Mining Drill: 145
Limit: 1 |
Prototype Gas Extractor: 145
Limit: 1 |
Mask of Badass-ness: 200
Limit: 2 |
Refined-ish Unobtainium: 150
Limit: 100 |
Game Features
Fleet Related
Fleets • Tournament • Starbase Researches
Player Related
Leagues • Starship Researches • Dropship • Merchant Ship • Ad Blimps • Tapjoy Ship • Objectives • Achievements
Research Usage
gBay • Day Trader • Collector Bot 3K • Supply Chain Automation • Atomic Dissassembly