Zaki Tentacle Garden   Disintegrator Gate

"This room contains of a rare tentacle creature discovered by Zaki military and was repurposed to repel enemy boarders."

Ship Level 1 2 3 4 5 6 7 8 9 10 11
Limit 1 1 1 1 1 1 1 1 1 1 1
Icon Abbreviation Size PowerPowerIcon Consumption Stat Enhancement AI Category
SecurityGateIconZTG2x20-3NoneSecurity Room
Level Reload Time Crew Damage Innate Armor Ship Level Required


The Zaki Tentacle Garden was the August 2018 Tournament reward. It was given to the members of the Fleet, ZAKI龍, and the top 50 players in the Individual Leaderboard. It's a very expensive trap room, taking up the most space and consuming the most power out of any trap room (Excluding the Disintegrator Gate).


In Combat

The Zaki Tentacle Garden is like a more expensive level 10 Security Gate. The Security Gate has more DPS, but the ZTG is much easier to defend. While sharing the Security Gate's 100 Innate Armor, the ZTG can also hold 2 Crew and a Module. Its three maximum power boosts survivability even more, but it's also the ZTG's biggest drawback. Power is very limited in the end-game, and the ZTG consumes a lot it.

When To Use

Since most players who got the Zaki Tentacle Garden are level 10 or 11, they may find it difficult to justify using it. The ZTG takes up a lot of space for a trap room and consumes lots of important power. In addition, it doesn't deal more damage than the Security Gate, so it struggles immensely against tanky boarders. Because of this, many players find the ZTG too much hassle than its worth.


Below is an AI command that automatically depowers the Zaki Tentacle Garden when the enemy Teleport is destroyed or not present. Since the ZTG only damages enemy boarders, there is no need to power it when the Teleport isn't functioning. However, there are 2 main drawbacks when using this AI command. If the enemy Teleport has no Crew inside of it, the ZTG will still be powered. In addition, this does not take into account any boarders already on your ship.

Enemy Teleport HP > 0% -> Increase Power By 1
None -> Set Zero Power

A more advanced version of the above AI command can be unlocked after researching Python 3.x. It's much better at saving power when compared to the previous one since it isn't affected by its drawbacks. However, that doesn't mean it has no drawbacks of its own. If an enemy boarder beams onto your ship, there is a small window of opportunity where they can walk in the ZTG without taking damage.

Friendly Room Has Enemy -> Increase Power By 1
None -> Set Zero Power

Crew Interactions

The Zaki Tentacle Garden cannot be buffed with crew.


Powered Rooms

Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform

Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateSmall Gas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Small ReactorFusion ReactorCoal Reactor